Escape from Anathema Mines - Post-Mortem
This year I spent around 2 hours planning before I actually started writing my game. I also bounced ideas around with some friends to come up with a really good game…
Time logs and post-mortems written by the authors of the games
This year I spent around 2 hours planning before I actually started writing my game. I also bounced ideas around with some friends to come up with a really good game…
Well that was my first LD48 and boy, was it a learning experiance (sadly not enough XP to put me up a level though :)
Well, all things considered, I don't think I did a bad job, especially since I started 12 hours late and slept through another 12! :) I'm quite happy with how I actually…
1. I need to clear my weekend next competition so I can have enough time. :) 2. No new features in the last hour. I added game over and title screens at the last minute,…
Seeing how everyone was posting one of these, I'll go with the flow.
Ludum Dare 5th 48 hour Game Development Competition
Postmortem: DiceMan in The DiceMan Cometh
Of the game itself: I was lazy and made the first thing that came to mind and only put a minimal effort into making it really exciting. Given that it was what I had…
Overall, this competition went much better than last time. I credit a better understanding of what's possible in 48 hours, and a slightly lower expectation in the…
I put roughly 22 hours of work into the game. It is kind of primitive, but I am happy with it and what I accomplished over the weekend. I entered the contest entirely…
After spending about 35 hours on the game this weekend I must say, that i'm pretty much satisfied with what I got, but some things didn't work out that good as others,…
Firstly, because I haven't attached any kind of readme to the game, I think I have to explain some basic concepts of the game for it to be playable at all:
I had a really good time this time around. I think my game turned out pretty well.
When the final history of the twenty-first century is written, it is likely that Trouble Shooter will be recognized as one of this decade's seminal intellectual and…
"OSWar" was my second game development competition entry. After my previous uncompleted entry in the third Ludum Dare's 48-Hour, I wanted to make a more completed game…
Well, I really don't feel too bad about my showing, as this was my first comp and it was a great deal of fun...However, that isn't to say that I didn't make a LOT of…
The game went overall very nicely... The ludiEngine3d behaved more or less as expected (more on this in the "What went wrong" section), the 3d Studio exporter worked…
This article describes how my entry in the Third Ludum Dare 48-hour Game Programming Competition came to be. The compo took place from April 5th 4:00 AM to April 7th 4:00 AM (CET).
Well, this was a decent success as far as it goes, but I am largely disappointed in my effort. What I'm writing here is yer classic postmortem speech. I'll first quickly cover...
This post mortem is divided into two parts, my thoughts on the 1) competition itself and 2) my own participation.
Figured I could write a quick postmortem on my game and some of the thoughts that I had while creating it.
Tankies is a little open-source 3D two-player split-screen game using DirectX 8.1, developed from scratch in 48 hours from July 13th 3:00 AM to July 15th 3:00 AM (local…
The standard 'gamasutra' formula for postmortems contains 5 things that have gone right and 5 things that have gone wrong, so here we go.
I must say, that I did much better this time than in the prior 24 Hour Game competion. The extra time was just what I needed. I actually got something playable finished…
When the guardian theme game up, the only thing I could think think of was protecting lots of little sprites. I combined that with what I had hoped State of Emergency…
On Friday, July 12, 9:00 PM, the Ludum Dare 48 Hour Game Programming Contest began. The theme: protection. One hundred thirty six other people and I were charged with…
I actually got the game engine finished to the point I wanted it. The physics are functional and work pretty well, the particle systems look cool, and as far as I know…
Yes, I cheated in this contest. BUT, it was in some minor ways. I'm going to expose my hideous chicanery right here before your eyes. It's embarrassing because I was a…
The graphics probably because i spent way too much time making art. Skatools was a good choice for an exporter. levels Using text files for levels and tilesets and…
This is my quick report from the LudumDare 48-hour game development contest. July 12 - 14. I'm keeping this short, because there are already at least 10 other postmortems online.
Here is the postmortem of my entry for Ludum dare 48 hours game compo. I hope you will understand my english!
I loved the theme. Guardian. Thought this theme opened up a lot of possiblilities for everyone who was involved.
I've been a casual student of game development since around 1995. Around 96-97 I wrote an incomplete Galaga/Space Invaders thing with stolen graphics in C using Allegro…
This file accompanies my guardian project for the 48 hour game programming competition by LUDUM DARE. Although The project name is guardian I use the name INTRUDER for…
I develop games/simulations for a living. I am no stranger to 'speed' coding, as most of the projects I work on have a very short time frame (weeks to months). I've…
My game's based on the inverse of the typical RPG premise; normally at some point the heroes have to go out and defeat some guardian to get something important. In my…
Software: Microsoft Visual C++ 2005 Express beta Libraries: Allegro, AllegroGL and FMod Discreet 3DS Max 6 Planetside Terragen 0.9.19 Adobe Photoshop CS Adobe Audition…
Using python. Great language for fast programming. I could type some code in and run it straight away, without compiling. With ipython there is argument completion, and…
This is an incredibly simple game of revolving the shields to protect against the missiles being fired from the hovering spaceships. The entry is a departure from the…
Now the Compo, and I can one more time look back at some productive 48 hours. Time to do a appropriate Postmortem. First with only three Pros and cons, but I think in…
This was a small game where the user plays a scarecrow and attempts to defend a small farm from lots of birds. Initially development went very slow for me. It wasn't…
I just graduated from college and I'm trying to get a job. Hopefully in the game industry. I needed something to jump start my demo programming for the summer, and this…
For this competition my goal was Total World Domination... ooops no that's for the next one. My goal was to make a simple 2D game using pygame, the SDL based game…