RAsh MiniLD70 post-mortem
Hi there!
Time logs and post-mortems written by the authors of Ludum Dare 36 games
Hi there!
It’s been a while, hasn’t it? Since our post-mortem post, we’ve been spending days doing some renovations to Colossorama 36, the hack and slash arcade game we made for…
Before anything else I would like to thank everyone who played my game! This was my first Ludum Dare and it was worth it!
Introduction
Ludum Dare. An amazing experience. Hundreds of developers getting “together” to make a game in 48 hours. A truly amazing experience. I got to experience this for the…
I made a game called The House on the Right were you are a detective and has to figure out what happened. My Name is Kai Werder and this is my script of this video that…
It’s been two weeks since we released Colossorama 36. Thus, we consider it an appropriate moment to share with you some insight about the development process, including…
Glad to see so many timelapse videos and backstage stories.
Hi ludumdarlings, I’m kinda late out writing a post-mortem about my game but here it goes. I had a great time participating in ludum dare as usual and it was very…
(mirror of article on my site)
Ludum Dare 36! It seems like it was just yesterday that it was the 35th jam. This was my first time building a game for this jam, and I’m really happy with how it turned…
When the theme was chosen, I was fairly disappointed with the theme. I think a lot of other people were too which makes me wonder who voted for it. I noticed after…
It’s time to look back on how the making of ‘Burning Light’ went. I’ve compiled an annotated timelapse with most of the development:
Here is a post mortem written by Edu ‘@sodap_’ Alonso, the artist half that worked on our Ludum Dare 36 entry, Revenge of Tutankhamun. He writes about the overall…
One more jam, one more post-mortem. Such is the way of life (for me at least!)
This post mortem was originally posted on my site at http://levidsmith.com/ancient-adventure/
So after skipping LD34 and LD35 I’ve finally participated again. I was afraid not to make something as fun as I made for LD33, but my wife inspired me to overcome this…
Sooooo… here’s this thing I’m writing I guess. My game is called “The Awakening of the Golem,” which sounds super serious, right? It’s not. Here’s the link if you wanna…
Hey everyone, it’s Brandon from Shatter Point Studios.
Free Afternoon is a game about ancient technology of the 80s: floppy discs, rotary dial phones, walkman cassettes… You have a free afternnon and want to install your new…
The Project: I was the programmer for a 3 man team (programmer, artist, soundbro) that made the entry Dino X for Ludum Dare 36. I used C++ with SDL to write the code,…
A shameless offtopic before the actual topic even started – I always think of this song whenever I hear or see the Post Mortem expression:
I started by writing and doodling ideas in my notebook.
Hey all, I just want to start off by saying thanks to everyone who made LD36 possible, it’s was a blast and I’m very glad that it happened.
What a ride! Making Time Travel Selfies have been so fun and so exhausting!
Nearly two days have passed since I submitted my entry and I’ve had some time to reflect over the experience.
Attack enemy forts and catapults with your catapult and supporting units. Use special stones to build/reinforce forts and spawn new catapults.
Link: http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=29131
So once again I did it, I conquered sleeplessness and delivered a product on time! This year I’m proud to present my first submission in full 3D, from previously using…
So… Almost 2 days after the jam has been closed, and before the experiences of this jam fade out of my memory, here I’m writing the post to share my feelings, thoughts…
What a weekend this was! We’ve been wanting to make a new post showcasing our project ever since we started, but every day we were so into what we were doing that there…
http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=98870
That was my fourth Ludum Dare participation and it’s probably my best game I’ve done. To start, sorry for my English, it’s not my first language. Here is a little screenshot.
Whenever I’ve taken part in Ludum Dare before, I’ve tended to get bogged down in messing around with art and sound.
This post is my Ludum Dare 36 post-mortem and will be mostly about the development process I went through when making Crossbow Assassin. I’m going to be honest here, I…
[Game Link]) I’ll be honest, I didn’t initially like the theme. But me and the team hadn’t done LD in a while, and for once everyone was free (well, kind of) – so here…
Well, I was decided to participate from the start – and this was created actually in ~48 hours. And honestly, my second attempt on game development in very limited time…
Alright I lied in the title. I have not been working on this game for 25 years but it does mark something special. 25 years ago I started connecting to BBS’s and playing…
First, my current game: Chariot Arena Battle
Well, we made it! Just under the wire, and we have something semi-playable! If there’s one thing we can take away from this experience, it’s that unique game experiences…
First of all, I refuse to call this a post-mortem, because post-partum is so much more appropriate, and no one died (this time :P).
It will be finished some day.
So here I am. Just finished my second LudumDare Comp and I feal AMAZING! Well kind of…
I know I said the last practice project I did would probably be the last… BUT I MEANT PROBABLY BECAUSE I GOT BORED AND DECIDED TO MAKE A LITTLE THING THAT I HAVE HAD IN…