Devlogs

Time logs and post-mortems written by the authors of the games

AllTime logsPost-mortemsDevlogs
Ludum Dare 30

Spanner – postmortem

Here’s my entry’s percentile ranks in each category: Theme 94%, Overall 86%, Audio 72%, Mood 71%, Graphics 69%, Innovation 67%, Fun 66%, Humor 45%. This was definitely…

100 Days Postmortem

Ludum Dare is awesome. A welcomed challenge every four months. In order to improve my skill at design, I spend most of my time creating simple prototypes to learn what…

Roy, Gee, Biv Post Mortem

Roy, Gee, Biv was a 48-hour compo game that involved three characters meeting up and attempting to free themselves from the world they’ve been constrained in. I had a…

UnThread – A Late Post-Mortem

This was first LD experience. I have had many game ideas in the past, but save for some little games, such as a Breakout clone, in high school I made, I’ve always had…

My post-mortem

Phew! It was a hard LD! For long time I had this idea of making a game in which you would play in real world(basically use photos as background/map). The connected…

WithU – Post Mortem

Time for my wrap-up for LD30. This was my second LD, and I have to say first and foremost, this one was much more enjoyable for me. Things were very confusing and almost…

Two Worlds – a short post mortem

I’d like to write a few a short post mortem about my LD 30 entry called “Two Worlds” (second prize for original title?). I think if I’ll wait a few days longer I’ll…

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