Post Mortem(sort of)!
Like many of you, this past weekend I took part in the Ludum Dare 48 Compo. It was my first LD, and it was a really nice experience. Here's the sort-of-post-mortem for…
Time logs and post-mortems written by the authors of the games
Like many of you, this past weekend I took part in the Ludum Dare 48 Compo. It was my first LD, and it was a really nice experience. Here's the sort-of-post-mortem for…
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Hi everyone! Hope you had a great LD48. I did! It is always both stressful AND amazing to participate in game jams. This is my second LD and my first Compo (I actually…
I missed the last 3 editions of Ludum Dare, so it was good to be back for the LD48 compo! The game I ended up submitting diverged a lot from my initial idea, but…
Hello! As usual after a compo, I like to do a short post mortem. Here is how Bunny Bunny Dig Dig was made!
tldr version:
so, with my compo game published more than 12 hours ago and finally time for a breather, here's my post mortem thoughts or reflections or something about ludum dare 48!
After a long hiatus from doing Ludum Dare (Not really, I've participated in LD44, LD45, LD46, all of which were uncompleted), I'm back and completed my first ever Compo…
I'm working on a 3D underwater exploration game and so the theme hit close to home lol. My goal was to explore a tiny bit of the underwater platforming mechanics I am…
I'm not working in (or studying) game development. That was my first Ludum Dare. My first game jam in fact. During this two days I attempted to create my first original…
With lot of good game engines now, it is pretty fast one can jump in to develop games now. Still it is good to take a framework and work over it to make a game.