Post Mortem and LD thoughts
The first thing I would like to say is: Play some games. Oh man, there are some really cool entries this time around. There are so many games that I've played so far…
Time logs and post-mortems written by the authors of the games
The first thing I would like to say is: Play some games. Oh man, there are some really cool entries this time around. There are so many games that I've played so far…
I've been thinking about what to say in this post mortem for a while now, I have never done one before, but it seems appropriate
Hibernaculum is a puzzle game me and @redpanda made, in which you collect all 3 puzzle pieces in each level and solve a riddle, the player can move only left or right…
Hi Everyone!
Mind the gap is my first entry into a Ludum Dare. A few things went wrong over the weekend, but I am extremely happy with the result. Leading into the competition, I was…
Hi folks! It's time to do this post-mortem thing. Give Me Life is a really simple 2D game on which you have different small levels, each one with a limited number of…
Now that judging has started, I wanted to release my postmortem. Here goes. This postmortem is based on the same categories Ludum Dare itself uses for judging.
This was my 2nd LD I've submitted a game for and 4th I've attempted. I chose to use Nim again and the same basecode I used for LD37.
So here is my somewhat late Post Mortem of my Compo game, A Small Hell. You can try it here, if you have not yet: https://ldjam.com/events/ludum-dare/38/a-small-hell
Well, after some much-needed rest it's time for a little memorial for the second Ludum Dare entry we've ever done with @Mindhead.
So glad I joined in for my 6th Ludum Dare in a row, as usually when I don't have an Artist to work with, I debate doing it every time and I always do it anyways.
In parallel to illustrating the environment for Den, we had to make little frightened animated men. As we never did pixel art animations in such a short time, we rapidly…
One of the numerous precious things on the team (and that we wanted to use fully on Den) is the possibility to integrate music and sound design as a core ingredient of…
The concept was to have a character that moved like a snake, with a large body and compression mechanisms. Like a long softbody which compresses itself in tight spaces…
Hey fellow gamedevs,
Good Day Guys! Now that judging has begun, we're ready to share our game with you guys.
Third LD. Yay! Hard weekend, it was.
https://www.youtube.com/watch?v=HEyLg4NbETs
Hugely Unpopular President Simulator was not one of my better Ludum Dare entries. I didn't decide on the idea until ~16 hours after the theme was announced, and it was…
Hello everyone!
This was a strange (but awesome) Ludum Dare. I chose to participate alone because I really wanted to develop my own idea. I wanted to make a "cute" game based on long…
Though this Ludum Dare went even less smoothly than I'd prepared for, but I managed to create a core experience I enjoyed. Regrettably though it was lacking in enough…
Well, because everybody do this, might as well do a quick recap of my experience with my First Ludum Dare ever.
My approach to making games has always been focused on solving problems I consider interesting. In that same vein, this post is focused on those aspects of my entry P L…
The new site design doesn't seem to work well with lot's of text, so I'm gonna keep things brief! ## What went well :smile:
# Post Mortem Greetings, fellow humans. We are - like you - Genuine Earthmen. :alien: First I would like to introduce the members of the band: @daanvanyperen on the…
So, a week passed, I got some feedback and I think it would be useful to do a post mortem on my game. It's my third game jam and my second ludum dare, but it's my first…
So, we did gather everyone from @la-mecanique-du-plastique and @kilosaurus and pile up in a room.
Even before starting on creating Den, from the first day of brainstorming, we choose to step away from our 3D habits and go for pixel art. By lack of a game workflow…
In designing our game Small Infection we wanted to create a unique and interesting bullet-hell-style game that captured the theme Small World. We decided to have the…
[picture uploads don't seem to be working at the time of writing. I will add photos of the game in development when that feature comes back online] ## Game Page…
I'll start by going over a few aspects of this particular compo, and then cover what went well and what went wrong. Play the game here.
Game page.
Small Mart is a game inspired by the awkward encounters we all have when seeing an old friend we may not want to see. The game is made to simulate the dextrous challenge…
Tools & Tech
A quick postmortem for my first time in Ludum Dare. Nothing fancy.
So I ended up really liking my game, For A Small World This Place Sure Has Big Problems. In terms of what the game accomplishes, it's probably my favorite Ludum Dare…
This is my third Ludum Dare that I have participated in and I think I created better game than the other two this time. I am happy with the game and hopefully other…
After some good resting and rendering the timelapse some 3 times (because of dumb reasons), I'm finally ready to write the post mortem for my latest entry, It's a Small World.