Devlogs

Time logs and post-mortems written by the authors of the games

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Post Mortem and LD thoughts

The first thing I would like to say is: Play some games. Oh man, there are some really cool entries this time around. There are so many games that I've played so far…

Hibernaculum Postmortem

Hibernaculum is a puzzle game me and @redpanda made, in which you collect all 3 puzzle pieces in each level and solve a riddle, the player can move only left or right…

Give Me Life Post-Mortem

Hi folks! It's time to do this post-mortem thing. Give Me Life is a really simple 2D game on which you have different small levels, each one with a limited number of…

Smalltrek Post-Mortem

This was my 2nd LD I've submitted a game for and 4th I've attempted. I chose to use Nim again and the same basecode I used for LD37.

A Small Hell - Post Mortem

So here is my somewhat late Post Mortem of my Compo game, A Small Hell. You can try it here, if you have not yet: https://ldjam.com/events/ludum-dare/38/a-small-hell

Den postmortem #5 : Development

The concept was to have a character that moved like a snake, with a large body and compression mechanisms. Like a long softbody which compresses itself in tight spaces…

Horizons Post-Mortem

[picture uploads don't seem to be working at the time of writing. I will add photos of the game in development when that feature comes back online] ## Game Page…

Low Orbit Post Mortem

I'll start by going over a few aspects of this particular compo, and then cover what went well and what went wrong. Play the game here.

Small Mart - Post Mortem

Small Mart is a game inspired by the awkward encounters we all have when seeing an old friend we may not want to see. The game is made to simulate the dextrous challenge…

Galaxy Vendetta Post Mortem

This is my third Ludum Dare that I have participated in and I think I created better game than the other two this time. I am happy with the game and hopefully other…

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