Mothership post comp rev, or, Why Mothership Failed.
First of all, I want to quickly note that I’ve made another minor revision to the post comp version of Mothership, details can be had at my website blacktriangles.com.
Time logs and post-mortems written by the authors of the games
First of all, I want to quickly note that I’ve made another minor revision to the post comp version of Mothership, details can be had at my website blacktriangles.com.
My first ludum dare, my first post mortem. What an amazing experience this was! I had an absolute blast and can’t wait to do this again, though it might be a while…
Well, Ludum dare 19 is over and the game is over. The final name is Discover the name (never changed it to discover the way).
I’ve always wanted to make a game using the “groundhog’s day” concept, similar to Majora’s Mask, Level Up!, and Pikmin to some extent. I have a love-hate relationship…
I just woke up, man was I tired!!
That was fun. And stressing.
Made in Flashpunk.
LD19 was a blast! I got a decent gameplay prototype complete, and I’m really excited to take it further. I thought I’d share some my some concept sketches and what I…
So its been a couple of days since my game went up, and I thought it was high time I did a post-mortem. To give a bit of background: this is my 2nd flash game ever…
Okay, first off, I’m going to say this shouldn’t really be a postmortem as such. Why? Because I’m going to develop my game from here into something much better! So it’s…
As you may recall, last night with three hours to spare, we managed to finish and submit our game Fistful of Beef for Windows, Linux and Mac OS X. After a good nights…
So now that everything has settled, I’d like to take some time to explain the process that went behind making Fromulus.
Well i’ve been stupidly busy at work at the moment so I haven’t really had any time to evaluate how it went properly, so here it is:
So, with the weekend over and some of my voting out of the way, I figured I should write a bit about how thing went. I had really been rooting for Flood, as I had this…
Okay the title sucks but I invented it as I was drawing it for the main screen. Since it was an image I was too lazy to change it later.
This Ludum Dare was far more frustrating than the previous one.
The game I submitted to the contest (http://www.ludumdare.com/compo/ludum-dare-16/?action=preview&uid=28) wasn’t a game in the sense that you could like.. do anything.…
From a comment on bashplore’s page: “dertom says … Hehe,…a game in bash. That is really hardcore :D”. YYYYYYYEEEEEEESSSSSSSSS It is, but it adds a lot more fun!
After deciding that I was going to enter the Ludum Dare #16, despiste the almost completly lack of time I`d have to work on the weekend, I was able to finish my entry,…
So this was my first Ludum Dare. I did the Global Game Jam back in February, so I had some idea of what to expect, although the GGJ was teams rather than solo. One thing…
Cross posted from my main blog at http://www.caseydunham.net
So! I didn’t finish my entry. I submitted it, but it wasn’t finished and I can’t help but feel a little defeated. The levels needed more design and more content, I…
This is a crosspost from the Ludum Dare competition blog. You can download my entry [here.]
Well, it’s done! I’ve submitted. I started feeling time pressure a few hours ago, and I think I caught all the fatal errors anyways. There are certainly still some…
I believe a better name than post mortem would be lessons learned, so let’s see my lessons learned from the competition. I would love to read this before the compo, as I…
Introduction
Outline of 48hrs as I recall it…
This is my first LD so I don’t have anything to compare to, but I actually think overall I did pretty well. I’m not sure I can say what I did write and what I did wrong,…
Background and Pre-Compo
Since I want to learn to write good blog posts, I would appreciate any feedback about which parts of the following post you found interesting. I tried to make it not…
Dinner last night was Chinese.
12th in Overall and 5th in Innovation. Not to bad for a bugged game I guess. It sucks bigtime that I bugged mission 5, which means nobody got to play the “speed” mission.
Wow, I’ve got the best food, and the second best journal.
I know that it is late for such a thing, but I still will give it a try.
Right, now that I’ve taken steps to correct the control irritations in Only Forward (see below for the updated version) this seems like a good time to write up a…
I have finally rated everything that I can possibly run (on Mac OS X or with Boot Camp in Windows), and phew that was a challenge. Now I see why we have 2 weeks to vote. :)
Quite literally, postMORTEM. ANyway, after reading the comments, seeing my ratings and my own opionins, I’m ready to do this. Maybe next time I’ll write this during the…
Timelapse. You may recognize the music 😉
Okay. Well first two days i was mostly getting feedback and trying to restore my brain to usable state :D Yesterday started to implement all changes that i hope will…
Before the competition started, I made a list of ideas for all the finalist themes. Luckily The Tower was pretty much my first choice (along with escape) so I had a…
What worked well:
In one 48 hour period, I made a simple game based on the theme “minimalist”. I didn’t try to stay awake throughout the entire Ludum Dare competition, so the game was…
I figured I’d post some more after thoughts. The contest went really well for me despite not having the whole weekend available to me. I had to go home to visit my…
MinMo is my entry into the LD11 – Minimalist Theme compo:
well, i shoulda wrote this the day after, but whatever.
This was my entry for Ludum Dare #7, which was the first LD I entered. The theme (growth) eventually gave me the idea of growing a maze.