[while'd]: a Post Mortem
Ludum Dare 47 is on its final week so we wanted to write down a couple of things in order to say goodbye to the Jam (and everyone of you!) and also as a conclusion to…
Time logs and post-mortems written by the authors of the games
Ludum Dare 47 is on its final week so we wanted to write down a couple of things in order to say goodbye to the Jam (and everyone of you!) and also as a conclusion to…
My 11th Ludum Dare was once again filled with ups and downs, but I did manage to put out a game. This is the story my LD47 Jam entry, The Pongs. This blog contains an…
Well, Play/Rate is starting to wind down and I, like a genius, haven't started rating other people and advertising my game. So, to try and get a bit more interest…
Our submission, "I Reboot", was fun to make and we learned a few things in the making. So here some thoughts about if.
Only 7 days passed after LD47 finished but seems it was a couple of weeks, not 72 hours. Looking back wanna write about the Cycloops development.
(Check out the second link to Newgrounds also please someone tell me how to decrease the screenshot sizes)
## 🎮 PLAY CONFINED (WEB) Check out Part 1 here.
## 🎮 PLAY CONFINED (WEB) Many words, I decided to split this in two parts. A recap now, and a proper post mortem tomorrow.
First off, here's Follow Who You Follow running on a real live Game Boy.
The Ludum Dare has become a tradition for me. This was my fifth time entering, and I went into it with high expectations for myself. I was really proud of my previous…
As usual we spent the days leading up to the start brainstorming ideas for the various themes that were up for voting in the last round, only to scrap all of them the…
As usual we spent the days leading up to the start brainstorming ideas for the various themes that were up for voting in the last round, only to scrap all of them the…
This jam went a lot smoother than in April I think. I'm tempted to do a slightly more detailed retrospective on how the April and October LD Jams went for me at some…
Now that I know how to publish stuff to the main feed, I figured I might as well talk about my game jam's post mortem here, since I received a lot of nice feedback and…
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After a lot of feedback much of which echoed my own feelings about my game i think it is time for a post mortem.
iLoop - a hypercasual 2D endless runner game was created after just starting to learn programming 3 weeks ago.
I got over the 20 votes I need for my entry, "Periphery". Now seems like a good time to talk about what worked and what needs improvement
Hey everybody! :smiley:
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When the theme was announced, I knew this was gonna be one of those jams. My initial idea for Stuck in a loop had been to make a simplified No Man's Sky clone with…
(No pun intended.)
Over Unity - A Puzzle Game is a 3D puzzle game built around creating perpetual motion machines powering "wheels", using portals, velocity addition arrows, gravity…
Hello! So, I'm back. Haven't entered a Ludum Dare in quite some time, but I now have a job that gives me weekends off again and... I realise now this isn't a personal…
So I had this idea in my head for a game for a while now, a sort of adventure game that was extremelly whimsical and chaotic but at the same time allowed the player to…
First things first - congratulations to everyone that finished! Making and releasing a game over a weekend is an awesome accomplishment and you should all be proud of…
Lately, I've been playing a lot of mystery and detective games. My gateway drug was the Danganronpa series, which I already fell in love with at my first Class Trial.…
Doing a quick write up of how the jam went as it was really useful to me last time! This was the forth jam I've taken part in, and my second solo one. I'm really pleased…
I finally got around to making this post (I was playing your games :smile: )
Hello Folks,
Thank you everyone who plays and votes. This is my second game, and my first game jam so it means a lot to me that you're taking the time to do so.
Rescue Mission
Heyho everyone.
The Ludum Dare 46 is finally over and the votes are counted. Let's see how I did:
This is a post mortem for my LD46 entry, Space Station Express.
Val and Boris from Loveapple Games present our latest game: Cyto Killer: Save our Cells! It is a realtime strategy game. We tried to base the game on actual cell…
This game was my come back to ludum dare after a long break ( last time succesful compo was LD32). I went a completely different route from usual (from scratch…
First of all, as always: a big thanks to everyone who's played and reviewed Save the Bird! so far! If you haven't done so yet, please do!
Everyone seems to be making post mortems, and one of them said "do it for future you", which convinced me. So. Post-mortem.