Devlogs

Time logs and post-mortems written by the authors of the games

AllTime logsPost-mortemsDevlogs
Ludum Dare 31

Rubble Postmortem

This was my third Ludum Dare, and I think it went the best so far. It was my first time ever trying to work with Unity’s 2D tools, but they work pretty much the same as…

H.T.P – Postmortem

We made it! Our second completed LD. For the LD31 jam, we made a silly little puzzle/platformer thingy called H.T.P. Please try it out!

HelkeGame’s diary #Post-Mortem

Alright as we said in the last HelkeGames’ diary Azor is now published! We have been working so hard on this project and we are happy to announce the official LD release of Azor!

Daybloom Post-Mortem

This was my second Ludum Dare, having previously done WORLDS 2D in LD30. You can check out my latest entry here, and my previous here.

PhotoBound – A postmortem

For Ludum Dare 31, we created PhotoBound. For those of you who have yet to play, you may want to play it first to avoid spoilers. One of the biggest parts of the games…

Ludum Traders

Happy Tuesday (or Wednesday, depending on where you are) everyone! So I decided to do a quick rundown of my game and do some shameless self-plugging, and throw out the…

Ora Bolas! – Post-Mortem

This was my first Jam, and also my first game made with PlayCanvas. I could say I was one of the few people who liked the theme as soon as it was released (“Entire game…

Day 0 Post Mortem

I’m pretty tired now, so I’m going to call it a day, but first, an update on what happened today. Maybe someone will find it useful, if not it is still a great way to…

Day 1 post-mortem

So, it’s two in the morning and I just uploaded the first proper release build of my game. (You can download it Here if you want to, though only for Windows at the…

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