Devlogs

Time logs and post-mortems written by the authors of the games

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“Gravity” – Post Mortem

Ludum Dare. An amazing experience. Hundreds of developers getting “together” to make a game in 48 hours. A truly amazing experience. I got to experience this for the…

An Early Post Mortem

When the theme was chosen, I was fairly disappointed with the theme. I think a lot of other people were too which makes me wonder who voted for it. I noticed after…

Post mortem of Free Afternoon

Free Afternoon is a game about ancient technology of the 80s: floppy discs, rotary dial phones, walkman cassettes… You have a free afternnon and want to install your new…

Dino X Postmortem

The Project: I was the programmer for a 3 man team (programmer, artist, soundbro) that made the entry Dino X for Ludum Dare 36. I used C++ with SDL to write the code,…

Colossorama 36

What a weekend this was! We’ve been wanting to make a new post showcasing our project ever since we started, but every day we were so into what we were doing that there…

Space Attack post mortem

That was my fourth Ludum Dare participation and it’s probably my best game I’ve done. To start, sorry for my English, it’s not my first language. Here is a little screenshot.

Forty Two Post Mortem

[Game Link]) I’ll be honest, I didn’t initially like the theme. But me and the team hadn’t done LD in a while, and for once everyone was free (well, kind of) – so here…

Post-Partum

First of all, I refuse to call this a post-mortem, because post-partum is so much more appropriate, and no one died (this time :P).

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