Devlogs

Time logs and post-mortems written by the authors of the games

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Bound Postmortem

I came into the competition with a pretty good idea of what I wanted to achieve this time, but as usual spent most of the first day researching and struggling to get a…

Untangle – Post Mortem

It’s my second Ludum Dare, but first official (in 29 I didn’t write anything here official blog). And here’s a little summary of my Untangle game submission. Tommorow…

Post Mortem 2.0

Last weekend I participated in my second Ludum Dare ever. Completely different from last time, I knew what engine to use and what to expect. Does that mean everything…

Alma’s Post mortem; she was born dead

Usually I don’t write these; I don’t think people care about what I say much – it isn’t like I am going to win. But… here it is in case someone would like to know what a…

Postmortem

My first Ludum Dare, happy that I was able to submit a “working” game. I struggled to find good ideas for the Connected Worlds theme, and I didn’t want to go with…

Halfway Through

This is my first Ludum Dare and it’s coming up on about 24 hours since Ludum Dare 30 started. I’m going to take a quite break from developing and recap my progress over…

LD30 – I’m in!

The first Ludum Dare I attended was number 20, and now we’re already at 30! So I guess I now celebrate… eh… ten ludums?!? No, not really though. This will (only) be the…

Neath (Post-Mortem)

As the end of the voting period looms, I decided to write a postmortem for my Jam entry, Neath. This is my second Ludum Dare. I had some troubles coming up with what the…

Hide-n-Stab: post mortem

Judging will be over in just over 24 hours. I had a blast with this competition, and I thought I’d sum up what I learned, what went well, and what didn’t.

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