Devlogs

Time logs and post-mortems written by the authors of the games

AllTime logsPost-mortemsDevlogs
Ludum Dare 22

RavenWood post-mortem

I didn’t get any immediate ideas, so I began by making the basis for a platformer with the theme in mind. Then it sort of evolved as I came up with things I thought…

Postmortem

What went well Except for some flixel hiccups the coding went very smoothly. Granted, this kind of game isn’t really rocket science. Art was 80% done in the first hour…

Vestige Post Mortem

Hey guys, this is my first time taking part in Ludum Dare and I am determined that it wont be my last.

Freerunner Post-Mortem

This Ludum Dare went much better than the last. I finished this year with hours to spare, last year, I was very close to the deadline. I think it was because I was more…

Postmortem: Enola

Well this has been my first ludum dare, and I have to say it’s been a cool but exhaustive experience.This time I’m going to write a small postmortem for my entry, Enola,…

Time lapse and post-mortem

First things first, I made two separate time lapses for the two days, because I scrapped all the work from the first day so it’s fairly irrelevant.

Post LD22

Well I’ve had some time to think whilst getting the time lapse finished… here’s a short post mortem on my first ever LD48 event!

Lessons Learned

Though I competed in last year’s Global Game jame, this was my first Ludum Dare, and therefore my first solo attempt at making something complete in a short span of…

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