Devlogs

Time logs and post-mortems written by the authors of the games

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Stratus Postmortem

So enough time has passed since finishing that I can look back objectively over Stratus, found here: http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=5541

Thoughts on LD21

What a fantastic weekend! I’m beginning to realize why people always stress the importance of forcing yourself to take breaks. This is an incredibly self-involving…

The Melancholy of Right 31

(EDIT: You may want to play the game first. It’s a platformer game about throwing blocks on enemies. Timelapse: http://www.youtube.com/watch?v=TNpejFN19pQ…

Fireflies – Post Mortem

Well, that was manic. I had family stuff to do this weekend, but I didn’t wanna miss LD, so I’ve cobbled together what turned out to be pretty much the tutorial level of…

GaolBreak – Postmortem

This was my first Ludum Dare competition (but not my first 48 hour competition) and I’m very happy with how my game turned out. When the theme was announced, I was…

Caved In – Post Mortem

It still amazes me what someone can accomplish in 48 hours, especially when it comes to making video games. There is so much that goes into make a game – artwork,…

S-Raid Post Mortem

S-Raid has been an interesting experience for me within Ludum Dare. It’s my second entry into these contests, and hopefully a fair bit better than my previous one. With…

Elidia – Post Mortem

With only a week left of voting time, I figured it’s high time I get around to writing a post mortem for my game, Elidia. Elidia is a game of survival, where your goal…

Isolation – Post Mortem

Firstly: I’ve uploaded all of my notes that I wrote during the competition to here, and added a link to them on my submission page.

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