King of the sandbox
Title for my miniLD11 entry. I decided to take make a sandbox type game of an actual sandbox. After the first day, I haven’t put much work into it, but I have a sandbox…
Time logs and post-mortems written by the authors of the games
Title for my miniLD11 entry. I decided to take make a sandbox type game of an actual sandbox. After the first day, I haven’t put much work into it, but I have a sandbox…
Well, I’ve got some kind of iso map goodness going on. what’s next? critters I guess..
Well, I think I’m gonna be taking part in this LD. I’m going to be using Flex with the flixel framework (http://flixel.org/forums/index.php?topic=6). I’ve only worked…
So I have this great idea for a game for the theme. I had a pretty good idea the last few days, but I hit a major snag and… yeah. But it’s okay! Because I’m working on…
A zombie game. You are supposed to stay alive from the zombie attack while picking up survivors. You have a pistol, but ammo is scarce.
Work has been going along just fine. I wish I made more journal posts… Oh well.
Making decent progress on the mini-LD. I asked the actors to pose for a quick photo:
As probably a good portion of LDers were contemplating, what to do about the theme? I decided to go with a mixup of being the domestic abuser and saving others.. but the…
Download (10MB)
I believe a better name than post mortem would be lessons learned, so let’s see my lessons learned from the competition. I would love to read this before the compo, as I…
Introduction
Outline of 48hrs as I recall it…
This is my first LD so I don’t have anything to compare to, but I actually think overall I did pretty well. I’m not sure I can say what I did write and what I did wrong,…
Background and Pre-Compo
Since I want to learn to write good blog posts, I would appreciate any feedback about which parts of the following post you found interesting. I tried to make it not…
Dinner last night was Chinese.
Well I spent a couple more hours and got the basic functionality in. It’s actually pretty fun. And the artwork is beautiful of course, because it’s Kandinsky!
Woohoo, MiniLD. Not only is this an awesome if somewhat self-referential theme, it’s looking like I might finish an entry - something which I haven’t done in a while.…
There is now a doodad, and the doodad moves forward. You can see it moving forward in the screenshot below. As you can see, the game is already looking completely beautiful!
Well, after a couple of hours playing old LD games (which tend to be amazingly good, btw), here’s my screwball idea.
Well after an incredible amount of work I have finally released my first Flash / ActionScript 2.0 game! You can play it here if you’d like. I hope it is cool to post…
here’s some screenshots of some fun creatures I created using hamburger’s Cryptidia entry:
I’m really not in control of the design process here. I’m making up restriction as I go along, constantly changing directions. The good thing is however that as I add…
Well.. my working title is evolving a little from “Monochrome Train”. Anyway, here is the update:
justnoticed the compo an hour a go. Will do something quick and experimental for tomorrow :)
If you look closely.. you see the hero of the monochrome train!
I just finished implementing parallax scrolling background objects for my game. There is currently a nice cloud layer, a far plateau layer, and a near plateau layer all…
Well, things are getting off to a slow start this morning as I have been dealing / fighting with 20%+ packet loss on my cable modem…. sigh Anyway– after a few hours it…
I thought I’d post the game in it’s current state as I’m heading for more sleep – I’ve updated the physics a bit and tweaked the game logic, but I have to make it…
I got back to work about two hours ago (although I did stay up for an extra hour or two last night after saying I would sleep), and the game is coming along quite well.
It’s amazing! It’s wonderful! It has potatoes.
Almost final version of my monochromatic Zombii (NOT zombie) game. It’s a classic top-down shooter in which you have one goal: kill all zombiis. Enjoy.
I finally got around to create a primitive edit mode. So now I can start building the level.
OK, time for a journal entry for this fine mini ld.
I wasn’t going to start until tomorrow but I had nothing to do so I decided to implement a small tech test to see if what I wanted to do was at all doable in Flash.…
I’ve been laying down the code since my last post and I already have a screenshot to post. Basically the traincars currently come flying out of the left and head to the…
I have picked ‘Trains’ as my secondary theme for this Mini LD #6. “Monochrome” is the primary required theme of the contest. Instead of making a full game for this…
This is the state I’m leaving “infection fighter” in before getting some sleep (it’s 3 am here) – the basic code is done and thoroughly bug-checked, and it’s currently…
Right, so I’ve got my first few sprites done (two dangerous bugs, and the medicine that is going to be your weapon against them). I know technically this is more like…
I’ve decided to have a go at the MiniLD – this will be my first 48hour challenge, so my main aim is simply to have a working game at the end of it, and I’m not aiming too high.
But Balloon Game will be amazing, you’ll see.
I have chosen the theme Balloon!. I think my color is going to be yellow. I’m itching to start coding even though I’m not supposed to yet. Normally I use C++ and SDL,…
12th in Overall and 5th in Innovation. Not to bad for a bugged game I guess. It sucks bigtime that I bugged mission 5, which means nobody got to play the “speed” mission.
Wow, I’ve got the best food, and the second best journal.
I know that it is late for such a thing, but I still will give it a try.
Right, now that I’ve taken steps to correct the control irritations in Only Forward (see below for the updated version) this seems like a good time to write up a…
I have finally rated everything that I can possibly run (on Mac OS X or with Boot Camp in Windows), and phew that was a challenge. Now I see why we have 2 weeks to vote. :)
I need help with collision code. I want to keep the player from falling through floors, pretty much. Help?