Dungeon Mage's Time log
Apr 13, 11:23: Ive finished my architecture stuff. Added in modes, MENU and GAME so far. Ive also just added the KeyTime[] addition to Timer so i can tell if Im trying…
Time logs and post-mortems written by the authors of the games
Apr 13, 11:23: Ive finished my architecture stuff. Added in modes, MENU and GAME so far. Ive also just added the KeyTime[] addition to Timer so i can tell if Im trying…
My game's based on the inverse of the typical RPG premise; normally at some point the heroes have to go out and defeat some guardian to get something important. In my…
I couldn't get my game uploaded to the site (even tried last night at around 3AM, well after the competition ended...file size limit maybe?), so I put it on my personal…
Software: Microsoft Visual C++ 2005 Express beta Libraries: Allegro, AllegroGL and FMod Discreet 3DS Max 6 Planetside Terragen 0.9.19 Adobe Photoshop CS Adobe Audition…
Using python. Great language for fast programming. I could type some code in and run it straight away, without compiling. With ipython there is argument completion, and…
This is an incredibly simple game of revolving the shields to protect against the missiles being fired from the hovering spaceships. The entry is a departure from the…
Now the Compo, and I can one more time look back at some productive 48 hours. Time to do a appropriate Postmortem. First with only three Pros and cons, but I think in…
This was a small game where the user plays a scarecrow and attempts to defend a small farm from lots of birds. Initially development went very slow for me. It wasn't…
I just graduated from college and I'm trying to get a job. Hopefully in the game industry. I needed something to jump start my demo programming for the summer, and this…
For this competition my goal was Total World Domination... ooops no that's for the next one. My goal was to make a simple 2D game using pygame, the SDL based game…
730-830 thought of basic game idea (ahead of time) to make a game similar to Airbourne! except with neater effects and some more weapons and enemies. Also, you should…
It's got see through walls (Diablo style), and z-order sprite sorting (so you can control which sprites are in front). I'm also using an interesting approach to fonts. I…