Devlogs

Time logs and post-mortems written by the authors of the games

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Dungeon Mage's Time log

Apr 13, 11:23: Ive finished my architecture stuff. Added in modes, MENU and GAME so far. Ive also just added the KeyTime[] addition to Timer so i can tell if Im trying…

NotHack's Post-mortem

My game's based on the inverse of the typical RPG premise; normally at some point the heroes have to go out and defeat some guardian to get something important. In my…

Game entry: Dr. Sanity

I couldn't get my game uploaded to the site (even tried last night at around 3AM, well after the competition ended...file size limit maybe?), so I put it on my personal…

Ring48 post-mortem

Software: Microsoft Visual C++ 2005 Express beta Libraries: Allegro, AllegroGL and FMod Discreet 3DS Max 6 Planetside Terragen 0.9.19 Adobe Photoshop CS Adobe Audition…

Warten's Post-mortem

Using python. Great language for fast programming. I could type some code in and run it straight away, without compiling. With ipython there is argument completion, and…

Rotector's Post-mortem

This is an incredibly simple game of revolving the shields to protect against the missiles being fired from the hovering spaceships. The entry is a departure from the…

Zombie Killa: Postmortem

I just graduated from college and I'm trying to get a job. Hopefully in the game industry. I needed something to jump start my demo programming for the summer, and this…

Parrot's Devlog

It's got see through walls (Diablo style), and z-order sprite sorting (so you can control which sprites are in front). I'm also using an interesting approach to fonts. I…

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