Devlogs

Time logs and post-mortems written by the authors of the games

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Momentum Post Mortem

Well we did it. We survived our first Ludum Dare and came out feeling like we accomplished our goal. So now we are going to go over the experience.

LD21: End of File postmortem

After breezing through two previous LDs, I felt this time I should push my game design out a bit further, both technologically and in design. I wanted something that I…

Stratus Postmortem

So enough time has passed since finishing that I can look back objectively over Stratus, found here: http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=5541

Thoughts on LD21

What a fantastic weekend! I’m beginning to realize why people always stress the importance of forcing yourself to take breaks. This is an incredibly self-involving…

The Melancholy of Right 31

(EDIT: You may want to play the game first. It’s a platformer game about throwing blocks on enemies. Timelapse: http://www.youtube.com/watch?v=TNpejFN19pQ…

Fireflies – Post Mortem

Well, that was manic. I had family stuff to do this weekend, but I didn’t wanna miss LD, so I’ve cobbled together what turned out to be pretty much the tutorial level of…

GaolBreak – Postmortem

This was my first Ludum Dare competition (but not my first 48 hour competition) and I’m very happy with how my game turned out. When the theme was announced, I was…

Caved In – Post Mortem

It still amazes me what someone can accomplish in 48 hours, especially when it comes to making video games. There is so much that goes into make a game – artwork,…

S-Raid Post Mortem

S-Raid has been an interesting experience for me within Ludum Dare. It’s my second entry into these contests, and hopefully a fair bit better than my previous one. With…

Elidia – Post Mortem

With only a week left of voting time, I figured it’s high time I get around to writing a post mortem for my game, Elidia. Elidia is a game of survival, where your goal…

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