Hell Fortress Postmortem
Well, this was a harrowing weekend. As usual, I decided to shoot for the moon and make yet another adventure platformer type dealie – and I’m happy to say that not only…
Time logs and post-mortems written by the authors of the games
Well, this was a harrowing weekend. As usual, I decided to shoot for the moon and make yet another adventure platformer type dealie – and I’m happy to say that not only…
This competition was very exciting for me. The Theme was “escape” this time. While that is a very good theme, its actually used in lots of games already, so its hard to…
I’ve been looking at the LD compos for a couple years now, always wanting to do one, but due to various life events (generally, caring for my toddler) I was unable to…
ELL DEE TWENTY ONE LET ME HEAR YOU SAY UWAAAAAAAAAAAAAAAA
When the LD48 v.21 competition started I was on the Loas border taking a short break with my girlfriend. I contemplated going home to Chiang Mai but insisted to myself…
Balance is a difficult thing to achieve in a video game, especially in one that lacks any beta testing. My games for the Ludum Dare thus far have turned out to be…
Well we did it. We survived our first Ludum Dare and came out feeling like we accomplished our goal. So now we are going to go over the experience.
After breezing through two previous LDs, I felt this time I should push my game design out a bit further, both technologically and in design. I wanted something that I…
HOORAY for Ludum Dare! I’ve been watching my friends do Ludum Dare compos for several years now, but as a dude with a family it’s been hard to commit to spending 48…
Alright so i had a ball this Ludum Dare, really glad i entered anyway, rather then writing a huge essay i will just write a few short(ish) points:
Tried to make my first game ever with a selfmade engine and in 48h: Escape Velocity is what came out of it.
So enough time has passed since finishing that I can look back objectively over Stratus, found here: http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=5541
Hi everyone!
Hi,
A few thoughts on the pseudo-completion of my game, ‘I THINK IN A MINUTE OR SO I WILL EXPLODE.’
The Grind was my first entry for Ludum Dare. This is an in-depth breakdown of the development went.
This has been a hectic weekend. I’ve honestly never concentrated so much on an LD entry before.
What a fantastic weekend! I’m beginning to realize why people always stress the importance of forcing yourself to take breaks. This is an incredibly self-involving…
(EDIT: You may want to play the game first. It’s a platformer game about throwing blocks on enemies. Timelapse: http://www.youtube.com/watch?v=TNpejFN19pQ…
Thought since others are doing these after-submission look-backs I would too!
Let’s give the “too long, didn’t read” version right at the beginning, it’s been a wonderful experience.
Well, that was manic. I had family stuff to do this weekend, but I didn’t wanna miss LD, so I’ve cobbled together what turned out to be pretty much the tutorial level of…
Once there was a weekend I made a game in … … and that was yesterday.
Ludum Dare 21 Post Mortem
This was my first Ludum Dare competition (but not my first 48 hour competition) and I’m very happy with how my game turned out. When the theme was announced, I was…
With all the server problems, I wound up using twitter (for pretty much the first time) instead of posting journal entries here. I did take timelapse screenshots. I just…
This was my first #LD48, and it was a complete disaster. Everything went reasonably well the first day, but on the second day I discovered multiple bugs with my graphics engine.
It still amazes me what someone can accomplish in 48 hours, especially when it comes to making video games. There is so much that goes into make a game – artwork,…
S-Raid has been an interesting experience for me within Ludum Dare. It’s my second entry into these contests, and hopefully a fair bit better than my previous one. With…
With only a week left of voting time, I figured it’s high time I get around to writing a post mortem for my game, Elidia. Elidia is a game of survival, where your goal…
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Brass Monkey – Post Mortem A Treatise on Simian Semantics
Well, it was my first LD and it was some ride!
Is should note that I’m developing my entry, Against the Wall, into a full game. You can check out my progress on the game’s new site. I’ll post a non-compo webplayer…
Let me tell you about my first ever 48 hour Ludum Dare experience! I made a top-down puzzle game where you, the player, control the movement of both a green Link-like…
This was my first Ludum Dare – I went into it feeling completely unprepared, and finished the compo with a game I’m pretty happy with. I’m going to attempt to describe…
After a few days to reflect on my game and get comments from people, here’s a brief post-mortem:
Hey there! Now that LD20 is submitted and done, and I’m busy trying out all your awesome games, here are some updates.
Before Evil Come
Link to the entry
I already wrote up a quick post mortem on my blog. This is a longer version with more info – if you’ve read the other version, skip down to “What went wrong” and read…
Instead of copying and pasting my post from my own blog, I will write one just for LD!