Devlogs

Time logs and post-mortems written by the authors of the games

AllTime logsPost-mortemsDevlogs
All jams

Isolation – Post Mortem

Firstly: I’ve uploaded all of my notes that I wrote during the competition to here, and added a link to them on my submission page.

Post-mortem

So now that everything has settled, I’d like to take some time to explain the process that went behind making Fromulus.

SautEUR post mortem

Okay the title sucks but I invented it as I was drawing it for the main screen. Since it was an image I was too lazy to change it later.

bashplore post-mortem

From a comment on bashplore’s page: “dertom says … Hehe,…a game in bash. That is really hardcore :D”. YYYYYYYEEEEEEESSSSSSSSS It is, but it adds a lot more fun!

Post-mortem: SEEK*TOR

So this was my first Ludum Dare. I did the Global Game Jam back in February, so I had some idea of what to expect, although the GGJ was teams rather than solo. One thing…

contact lost post mortem

So! I didn’t finish my entry. I submitted it, but it wasn’t finished and I can’t help but feel a little defeated. The levels needed more design and more content, I…

FallingTown – Submitted –

Well, it’s done! I’ve submitted. I started feeling time pressure a few hours ago, and I think I caught all the fatal errors anyways. There are certainly still some…

I am an island

Spent most of the day today at the Berkeley Kite Festival, which was fun (and a great day for it), but wasn’t conducive to getting the game done. However, it’s…

hmm

no pictures to show yet (mainly because i’m doing my stuff on an internetless laptop); but i’m getting something done anyway:)hopefully will be less than three weeks…

Found a bug?
Tell us on Discord