Devlogs

Time logs and post-mortems written by the authors of the games

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Living Sheep's Post-mortem

Well, this was a decent success as far as it goes, but I am largely disappointed in my effort. What I'm writing here is yer classic postmortem speech. I'll first quickly cover...

BallerSchaf's Time log

Nov 8, 17:32: Okay, its friday and i did a small programm for logging. It automatically logs the time, thats very handy. But don't be Confused, I live in Germany, where…

Bleten's Time log

Nov 9, 11:22: not long before the comp starts now. There is a feeling of sheep insanity in the irc channel. Baaaaaaaaaaa!

Commando Sheep design doc

This is a complete design doc, however obviously I prob won't have the time to do all that is listed here. I'll start with the bare bones gameplay and see how much I can…

Creep's Post-mortem

Figured I could write a quick postmortem on my game and some of the thoughts that I had while creating it.

Tankies

Tankies is a little open-source 3D two-player split-screen game using DirectX 8.1, developed from scratch in 48 hours from July 13th 3:00 AM to July 15th 3:00 AM (local…

Zilla Game's Time log

This file is meant to keep track of my progress during the ludum dare 48 hour game programming contest this weekend. I have found that keeping a log like this helps me…

Gunmen: Postmortem

When the guardian theme game up, the only thing I could think think of was protecting lots of little sprites. I combined that with what I had hoped State of Emergency…

The Postmortem

I actually got the game engine finished to the point I wanted it. The physics are functional and work pretty well, the particle systems look cool, and as far as I know…

UltraFlea's Time log

Jul 13, 11:56: I must be an hour out but the theme is protect/gaurdian I have given myslef 4hours to come up with a design based on the theme. So this is what I am doing…

Zilla Game's Post-mortem

The graphics probably because i spent way too much time making art. Skatools was a good choice for an exporter. levels Using text files for levels and tilesets and…

Space Debugger's Time log

Jul 13, 05:37: It's 1:30 GMT (more than 8 hours after the competition started) and I still haven't got a clue what to write. My desktop does look nice though.

Readme File

This file accompanies my guardian project for the 48 hour game programming competition by LUDUM DARE. Although The project name is guardian I use the name INTRUDER for…

NotHack's Time log

(Actually, since I didn't read the message asking us to keep logs, about half of this is probably being backfilled. It's 6:30 on Saturday right now)

Cinders' Time log

Jul 12, 21:16: created guardian directory structure. it's called guardian now, i'll rename when I pick an actual name.

Picnic Defender post-mortem

I develop games/simulations for a living. I am no stranger to 'speed' coding, as most of the projects I work on have a very short time frame (weeks to months). I've…

EPA Man's Time log

Jul 12, 18:00: Theme announced - Guardian. Danm I was hoping for construction. Time to test out basecode and think of game ideas. Good luck to all the other competitiors.

Siege's Time log

Jul 12, 18:22: Got the window framework up, i had a whole raft of bugs in the code i sumbmitted before the project.. whoops stripped a little too much.

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