S-A-Pult's Time log
9.45 GMT Eventually get the themes for the Comp. Construction / destruction and sheep, oh great. Start thinking ...
Time logs and post-mortems written by the authors of the games
9.45 GMT Eventually get the themes for the Comp. Construction / destruction and sheep, oh great. Start thinking ...
Well, this was a decent success as far as it goes, but I am largely disappointed in my effort. What I'm writing here is yer classic postmortem speech. I'll first quickly cover...
10:49pm 11/08/02: Ok just got the theme of the comp and have set up the very basics of my program.
Posting work environment photos seems popular, so I'm doing that.
Nov 8, 17:32: Okay, its friday and i did a small programm for logging. It automatically logs the time, thats very handy. But don't be Confused, I live in Germany, where…
22:03 11/08/2002: Feel kinda left behind since I didn't have any sort of base code setup... Put something basic up but now am hanging on what to do for a game... Prefer…
Nov 9, 11:22: not long before the comp starts now. There is a feeling of sheep insanity in the irc channel. Baaaaaaaaaaa!
This is a complete design doc, however obviously I prob won't have the time to do all that is listed here. I'll start with the bare bones gameplay and see how much I can…
Sep 6, 18:00: barely started - still trying to think about what to do. Since I'm supposed to be starting from scratch, gotta make a new project. I'm thinking about doing…
Note to self Next compo: Oct 11-13th. Isaac will be there. Other plans? Maybe. Tentative.
Sep 7, 00:21 EDT: Started entry. (Was reminded about contest.)
This post mortem is divided into two parts, my thoughts on the 1) competition itself and 2) my own participation.
Figured I could write a quick postmortem on my game and some of the thoughts that I had while creating it.
Tankies is a little open-source 3D two-player split-screen game using DirectX 8.1, developed from scratch in 48 hours from July 13th 3:00 AM to July 15th 3:00 AM (local…
This file is meant to keep track of my progress during the ludum dare 48 hour game programming contest this weekend. I have found that keeping a log like this helps me…
The standard 'gamasutra' formula for postmortems contains 5 things that have gone right and 5 things that have gone wrong, so here we go.
I must say, that I did much better this time than in the prior 24 Hour Game competion. The extra time was just what I needed. I actually got something playable finished…
When the guardian theme game up, the only thing I could think think of was protecting lots of little sprites. I combined that with what I had hoped State of Emergency…
On Friday, July 12, 9:00 PM, the Ludum Dare 48 Hour Game Programming Contest began. The theme: protection. One hundred thirty six other people and I were charged with…
I actually got the game engine finished to the point I wanted it. The physics are functional and work pretty well, the particle systems look cool, and as far as I know…
Jul 13, 11:56: I must be an hour out but the theme is protect/gaurdian I have given myslef 4hours to come up with a design based on the theme. So this is what I am doing…
Yes, I cheated in this contest. BUT, it was in some minor ways. I'm going to expose my hideous chicanery right here before your eyes. It's embarrassing because I was a…
The graphics probably because i spent way too much time making art. Skatools was a good choice for an exporter. levels Using text files for levels and tilesets and…
Jul 11, 18:00: Bought a USB memory on Thursday to stay portable. (60 US Dollars) Still expensive in our part of the world.
This is my quick report from the LudumDare 48-hour game development contest. July 12 - 14. I'm keeping this short, because there are already at least 10 other postmortems online.
Jul 13, 11:30 CET: Woke up and found out the theme. Now I have to find a good idea quickly.
Here is the postmortem of my entry for Ludum dare 48 hours game compo. I hope you will understand my english!
I loved the theme. Guardian. Thought this theme opened up a lot of possiblilities for everyone who was involved.
I've been a casual student of game development since around 1995. Around 96-97 I wrote an incomplete Galaga/Space Invaders thing with stolen graphics in C using Allegro…
Jul 13, 05:37: It's 1:30 GMT (more than 8 hours after the competition started) and I still haven't got a clue what to write. My desktop does look nice though.
Jul 12, 21:00: Ooops, time was in ET not MT, I just lost 2 hours - Theme = Protect
This file accompanies my guardian project for the 48 hour game programming competition by LUDUM DARE. Although The project name is guardian I use the name INTRUDER for…
(Actually, since I didn't read the message asking us to keep logs, about half of this is probably being backfilled. It's 6:30 on Saturday right now)
Times are PST
Jul 12, 21:16: created guardian directory structure. it's called guardian now, i'll rename when I pick an actual name.
Jul 13, 06:30: Just got up. Need to wake up!!! Then programming can begin... Muhahaha ;)
2002-07-13 00:35: map is loading... thats all so far
Jul 13, 10:00 GMT+1: Checked site for theme and started thinking (maybe defend apple game?)
Jul 12, 18:26: Event has started, Im basically done answering questions and posting stuff, so going to start thinking about the game design now.
I develop games/simulations for a living. I am no stranger to 'speed' coding, as most of the projects I work on have a very short time frame (weeks to months). I've…
Jul 12, 18:00 PST: Got settled in.
Jul 12, 22:00 EST: Think I will make a game about being in space and having to defend the mother ship from attacks. This would be a 3D Game.
Jul 12, 18:00: Theme announced - Guardian. Danm I was hoping for construction. Time to test out basecode and think of game ideas. Good luck to all the other competitiors.
Jul 12, 20:00 CST: Contest started.
Jul 12, 22:07: Just found out about the log thing when I noticed other people were doing it so I guess I'll recap the last 4 hours.
This is a recording of various things I am doing during my project. All times CST.
Jul 12, 18:22: Got the window framework up, i had a whole raft of bugs in the code i sumbmitted before the project.. whoops stripped a little too much.
James "Corvidae" Williams
2002-07-12 21:46: Current shield. Skin sucks, I know.
9pm eastern : nothing. I am out! Just for laugh festival baby