Ufo Z - LD48.log
Day 1 - 4:00am: Theme announced: "Preparation - Set it up, let it go"
Time logs and post-mortems written by the authors of the games
Day 1 - 4:00am: Theme announced: "Preparation - Set it up, let it go"
Wyzfen's Log
qux's 48-hour game timelog
April 5th, 13:00 GMT+2: Waking up, trying to remember all the good ideas I had before sleeping. Still not sure what language/tools i'll use. :)
04/04/2003 - 08:13pm: - Finishing touches on my pages, getting ready for the compo... Just finished my sacrifice to the Chicken God of Andromeda, to ensure my swift…
The game went overall very nicely... The ludiEngine3d behaved more or less as expected (more on this in the "What went wrong" section), the 3d Studio exporter worked…
The mission was a failure. I'd like to have claimed that I was too abitious, but I came up with a game that I thought was feasible within th available time and went…
All times are BST (GMT-1) :
Ludum Dare 3rd 48 hour Game Development Competition Mini-entry by tonic (in 12 hours :-) http://iki.fi/jetro/
The Impossible Log... 3rd times a charm
Ludum Dare Contest Log
Saturday, 6:55: (45:05 left)
This article describes how my entry in the Third Ludum Dare 48-hour Game Programming Competition came to be. The compo took place from April 5th 4:00 AM to April 7th 4:00 AM (CET).
48 Hour Game Competition Time Log
Quick Link to the latest version: HannibalReleaseVersion.zip 1.3 MB
2003-04-04, 19:47 CST: I've got a few weeks light experience using python, mostly on top of PYUI. PYUI hasn't been very condusive to rapid development so far (I don't…
18:00: Theme: Preparation - Set it up, let it go
Apr 4, 21:08: sigh . . . starting the design.
The Hand of God - AKA "Preparation H"
06.04.2003 : 17.25 CET coded the whole time reached nearly nothing. But i have a Screenshot! And like always it looks much better in motion.
Ludum Dare 48-hour Game Programming Competition
4/4/2003 3:21:49 PM: - Roughly 2 hours and 40 minutes before the 3rd Ludum Dare 48 hour contest starts, I'm putting up the log and cleaning my desk.
check out my files here
Time Log For Robo Ramblers
05/04/03 11.06 GMT Hauled myself in front of the PC. Theme is preperation, which gives a bit more room for ideas. Firstly I need to go and do a bit of gardening.
tools I'm using for my project:
4/5 Initially I was a little put off by the theme as lately I have been more into exploration/action/live interaction than strategy that's more detached from the…
This journal was kept by Claude, Eddie, Rob, and Roy as we worked on "Natural Killer" for the 48-hr game programming competition. The game wasn't completed in time, and…
Ludumdare 2002 December unofficial week-long programming competition time log
TIME LOG: ElfCraft a Holiday Non-Competition Entry December 22 - 29, 2002 by Stewart Gray (SEGludian)
Nov 8, 20:22 PST: Starting Out
13:00 AEDT: Theme is announced - Construction/Destruction and Sheep
07:18p, Friday: I'm late!
Orangy Tang #ludumdare
(All times are GMT+2)
Nov 9, 04:00: Competition begins (zzz)
Friday 9pm Theme anounced.
drZool's 48h ludumadare comp #2 log.
9pm eastern nothing. I am out! Just for laugh festival baby
(All times in GMT-1)
Time Log Ludum Dare 48 hr Contest #2 Nonnus29 Mark Taylor
[21:51 EST]: Well I'm creating this text log thingy so I'm on the same page as everyone else... I just finished the final touches to my framework so I'm all ready to…
Ludum Dare 48-Hour Competition
Ludum Dare 48 Hour Game Development Competetion Log
Gameplay theme: Construction/Destruction Cosmetic theme: Sheep
Nov 8, 19:47 PDT: First log update! I have a rough design. I'm working on some building models now.
Timelog for SEGludian (Stewart Gray) for the second ludum dare 48 Hour Game Programming Competition.
Nov 9, 09:05 GMT+1: Checked the themes. Cheap construction... or was that Sheep and Construction/destruction? ;).
4:37 PM 11/8/2002: Ludumdare commences in 4hrs 23mins 11secs