Devlogs

Time logs and post-mortems written by the authors of the games

AllTime logsPost-mortemsDevlogs
Ludum Dare 22

LD22: Personal post-mortem

With LD22 – my first Ludum Dare – over and me having caught up on sleep, I’ve had some time to reflect on how it’s gone. Personally I consider this weekend both a…

ExtraVertical – AfterThoughts

Brain finally returning to normal. That was an interesting weekend. I kept track of my hours in notepad – turns out I worked about 39 of the possible 48 hours. And I…

‘malone? post mortem

This has been my first Ludum Dare entry (and probably the first game I’ve actually “released” beyond just having the code available). I decided to make something…

Containment Postmortem

This was my first entry, and boy was it a crazy experience. Next time I will definitely create something simpler, and alot less focued on the nice shaders. I did a…

Post-Mortem for Erased

This is my second time here, and I really wanted to charge through and release an actual product that actually worked. At the same time, I wanted to show people that…

Mac Ported and Post Mortem

Alright, I managed to beat GM4Mac into submission and actually port my game, so now Comfort Zone can be played by my fellow Mac users. Hurrah! This means all of my Ludum…

Post Mortem

Overall I’m very happy with my game. Not because it’s the best game ever, but because I finished it and it’s playable. I even managed to cram in a bonus if you keep playing.

Slot Machine

My first time in Ludum Dare went surprisingly well, I still had to skip some major ideas and lots of gameplay, but at least I finished it.

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