An online persistent world building game in 48 hours
I’d been meaning to write this a lot earlier, but I’ve been way too busy to do it until today. Anyways, I made an online persistent world game in 48 hours. I wonder if…
Time logs and post-mortems written by the authors of the games
I’d been meaning to write this a lot earlier, but I’ve been way too busy to do it until today. Anyways, I made an online persistent world game in 48 hours. I wonder if…
This is my first time in a LD competition and I am very happy with the outcome. My favorite characteristic of LD is that it gives you the opportunity to be innovative…
First time entering ludum dare, first time having mostly completed what we set out to do, and first time working with someone else on a project (Eugene Paik aka Ekun on…
So, since they’re all the rage now and my “conclusion” post right after the development time ran out was pretty short, I thought I’d do a more fleshed out postmortem, so…
I guess I should do one of these, huh? If you haven’t played ANtopia yet, you can check it out here.
This was my first time competing, and overall I’m happy with the outcome. I only ended up with four of the five levels in the game, and there are bugs and oddities in…
Its probably about time to write this.
The good things
This is my first time I participate in Ludum Dare. I have never made any games in such little time, but I’m glad that I got my game finish in time and take part in a…
As you may have seen, I recently participated in the 23rd Ludum Dare 48 hour game competition. Out of it came a game called The Spaceman. I’d like to take a moment to…
Now that the dust has settled, it’s probably reasonable for me to write a bit about the development process of my Ludum Dare Jam entry, Crashed on Planed Minutiae.
First things first, go play Pixel Story here. Seriously, do it. Please? Pretty please? This story can be viewed as a slightly confusing timelapse here.
The good:
Post mortem time: ( As you will see English is not my native language, I can add that I’m French, there is probably a lot of syntax error in this :) )
I thought I’d write a quick postmortem of This Precious Land. Haven’t tried writing one before!
I made a game in 48 hours! And I even like it!
I’ll do this fast – just a few thoughts on my first ever participation in Ludum Dare. I entered the 48 hour combo and ended up creating Sun Bringers.
My first Ludum Dare game required python plus a couple libraries. It got 9 ratings. That’s when I decided I had to learn to make web-based games if I ever wanted anyone…
My original Postmortem is here.
Wow, this game was a lot of fun for me to make. It was the first game I ever finished, so even though it may seem a bit simple, I’m actually proud of myself. There were…
Introduction
Stick to one or two graphical themes. If you don’t have enough time to make all the graphics you want, then limit yourself so your worlds don’t look empty (like mine)
This entry was quite interesting honestly. At first I was excited to enter, then I realised how piled with work I was, but when the theme was announced, I went back to…
I wasn’t really expecting to do a postmortem, but due to all the feedback i ‘ve been getting i just said “Meh, why not?”.
Well, that was fun. :)
I’ve seen a few other developers write a post-mortem, and it seems like the cool thing to do some I’m going to write one about my first Ludum Dare experience that will…
Wellphfohasieh I figured I’d do what they call a “post-mortem” this time. I had great fun this time and last LD too so I’ll share a bit with the community.
As it stands in the title, this is my second post mortem, and LD23 was my second Ludum Dare.
Crosspost with my wordpress – seagaia.wordpress.com
After a long day at work, I found out that writing a simple Post-Mort-em would definitely be a good idea:
Many posts here give tips on how to succeed at Ludum Dare, but you know what? Lots of them contradict each other, and lots of them contradict my experience. Everyone’s…
tl;dr: Good: I made it. I learned a lot. Bad: XNA is not for jams, web is easiest to play. Ugly: I’ll be back.
So this was my first Ludum Dare, and it was great. Except that the time was running out a lot for me, you know, family and stuff (i’m minor). For sure this LD was a…
Every time I manage to pull through the 48 hours and end on the other end with something that doesn’t crash, I feel pretty good about myself.
This will be a pretty light post mortem, as I only released what amounts to a prototype. I had only some of Friday night and some of Saturday to work on the game, so I…
(linky.)
This is the Post Mortem for the game A Gigants Tale. We finished our game yesterday and was able to submit on time! If you want you can try it here:…
I took a while to get to this but here goes. I’ll keep it short since I don’t have a whole lot to say, and we’ve all got a rather large number of games to vote on.
My entry long ago submitted, time for a postmortem/wrapup/etc.