GrooOW! post-mortem (dev log + lessons learned + tools)
This is the post mortem for my LD40 entry: grooOW! Here I'll be sharing what I learned, the tools I've used to make the game, and my dev log. This log shows the…
Time logs and post-mortems written by the authors of the games
This is the post mortem for my LD40 entry: grooOW! Here I'll be sharing what I learned, the tools I've used to make the game, and my dev log. This log shows the…
Hi! I'm Gastric Sparrow and this is an unnecessarily detailed blogpost about my journey, goals and lessons from my Ludum Dare 40 entry, "Noah's Apartment". Hopefully…
Yesterday i publish my entry for LD40 "Greedy Robot Fight" https://ldjam.com/events/ludum-dare/40/greedy-robot-fight and now i will tell you about the problems and goals…
Part 1: https://ldjam.com/events/ludum-dare/40/greedy-robot-fight/greedy-robot-fight-post-mortem
I think you're wondering why I put this clickbait title, especially if you're an artist. So let me explain you our journey through this Ludum Dare 40 and how what went…
A design retrospective by @schonstal
I made this game
Here is what we were able to come up with in our brief sprint of a game jam:
Fhew... Ok this didn't go as well as I hoped it would. First I didn't like the theme that much, it was really hard to come up with ideas. I spent almost an hour and a…
I was so unsure about the idea that we came up with that I had trouble later on just getting myself to put it in. JUST DO IT
Congrats everyone on finishing your jams and compos! Now for the celebratory brain dump post mortem for our game, It's the Wurst!
Here Is the post-mortem for my game, Wall run.
Below is a time-lapse of the animation process for the cats. Sped up like 600%.
Seriously, whose idea was it to make a whole game in 72 hours? And then there are people that do it ALONE in 48?????
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My last LD was for #38 and I worked on the game on a handheld (Pocket C.H.I.P.) and Pico-8 while at work on the weekend. This caused a lot of stress even though I was…
So this theme wasn't good at first. It took a few hours to have an idea. But I am happy with what I came up with.
So… The LD40 is now over… I got some beauty sleep and now it’s time to recap my experience.
I would like to invite everyone to write a Postmortem. If you do, do it now!
_Pss, if you did not play it, you can check it out here :wink:_
If you're looking for ratings, rate my game, and I'll rate yours. I love feedback, and it's important to me that I always reciprocate with a fair and honest review of your game.
So it's already been quite a few hours since I finished my LDJAM40 game 'Untouched'. I thought I'd do a postmortem! :skull_crossbones:
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This was an odd one for me. I was very ill and 50-50 on if I should take part or not. I felt awful but didn't want to break my streak of 14 LD's in a row so decided to…
EARTH BLOSSOM is a compo game about an alien macro-organism on a course to devour Earth. It's inspired by Mushroom 11 and the Zerg.
I must say I'm quite pleased with my entry. It's rough, and maybe not my best game, but it is perhaps my most well-made. The engine easily lends itself to the creation…