Deep Mine Post Mortem
Wow what a fun jam! I had a great time making Deep Mine then playing everyone's games. There were a ton of great high quality submissions. After getting so much…
Time logs and post-mortems written by the authors of the games
Wow what a fun jam! I had a great time making Deep Mine then playing everyone's games. There were a ton of great high quality submissions. After getting so much…
So it's been a couple weeks since my first ever Ludum Dare experience, and I got to say, I learned a few things that will be helpful for myself in the future.
Originally posted to https://levidsmith.com/games/digmania
## >>Play Here
Time to go over a few things about my compo entry, "The Discloser"!
This year, for the first time ever, I participated in Ludum Dare! I’d always wanted to, but the stars had never aligned (burnout or busy). This year the masses picked…
I've just hit 20 ratings, so I think now's a good time to publish my thoughts on how things went and what I've learned from the experience.
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Are you interested by play the game? Play & Rate: https://ldjam.com/events/ludum-dare/48/the-alchemist
So a week on from the jam (more or less) I thought it was worth putting together a post on some of the things that might have improved Pearls of Wisdom. All in all, both…
This Ludum dare is the second I've participated in - the first being Ludum Dare 42. As with last time, it was a duo with Daniel heading up the programming side and me…
Hey all! So it's the first time I actually write a postmortem of a Ludum Dare game, so I'll try my best here!
I am very happy with my 3rd successful entry in Ludum Dare. Deeper Trance is a very simple game with not one but two illusions : One visual: all the display is an…
Hi! This is the second part of the post-mortem for Exiled, my entry for LD48. It's a narrative-based exploration game with retro graphics, and I hope you enjoy it.
Ludum Dare is a game jam (similar to a competition, but with a focus on celebration rather than competition) where participants have 48 hours to make a game based on a…
Hello everyone :hand_splayed: , i'm @gregoire_d, working on the code of our latest jam entry They Know We Know, a short narrative game fully built in Unreal Engine 4…
Cortex is an infinite procedurally generated, grid FPS, with a multi-mode weapon and two types of enemies that you have to defeat to open the portal to proceed deeper.…
So I finished I game that I coded and did 80% of the work. That feels good.
Cave Girl - SUPER AQUA GOTH is a procedurally generated ARPG where the player and the enemies use the same powerups! It went... okay. I think it's certainly my most…
In this post I share my thoughts on what happened at Ludum Dare 48 and why I refer to it as “crisis management”.
This LD I made Deeper and Deeper, which is a dynamically lit 2D platformer.
Okay, the dust has settled, and I've slept at least once since I finished my project. Time to post some mortem ^^ Project Drillco was a really fun and rewarding project-…
If you’d like to try out our submission for LD48, NeuroDiver, you can find it here: https://ldjam.com/events/ludum-dare/48/neuro-diver
Like many of you, this past weekend I took part in the Ludum Dare 48 Compo. It was my first LD, and it was a really nice experience. Here's the sort-of-post-mortem for…
Hi everyone! Hope you had a great LD48. I did! It is always both stressful AND amazing to participate in game jams. This is my second LD and my first Compo (I actually…
Hello! As usual after a compo, I like to do a short post mortem. Here is how Bunny Bunny Dig Dig was made!
tldr version:
so, with my compo game published more than 12 hours ago and finally time for a breather, here's my post mortem thoughts or reflections or something about ludum dare 48!
After a long hiatus from doing Ludum Dare (Not really, I've participated in LD44, LD45, LD46, all of which were uncompleted), I'm back and completed my first ever Compo…
I'm working on a 3D underwater exploration game and so the theme hit close to home lol. My goal was to explore a tiny bit of the underwater platforming mechanics I am…
I'm not working in (or studying) game development. That was my first Ludum Dare. My first game jam in fact. During this two days I attempted to create my first original…
With lot of good game engines now, it is pretty fast one can jump in to develop games now. Still it is good to take a framework and work over it to make a game.
Results are in!! WOO
My goodness! This has been an incredible experience taking part in a game jam after so long.
In this post, I'll talk about the development of POKKO and how it's received.
You may want to play the game before reading this, if you’re reading this:
This was quite an unusual jam for me. On Saturday morning, when I'd usually be hard at work getting started, I was in a car hearing to the Cotswolds for a caravan…