Devlogs
Time logs and post-mortems written by the authors of the games
All jams
- All jams
- Ludum Dare 0
- Ludum Dare 1
- Ludum Dare 2
- Ludum Dare 3
- Ludum Dare 4
- Ludum Dare 5
- Ludum Dare 6
- Ludum Dare 7
- Ludum Dare 10
- Ludum Dare 11
- Ludum Dare 12
- Ludum Dare 13
- Ludum Dare 14
- Ludum Dare 15
- Ludum Dare 16
- Ludum Dare 17
- Ludum Dare 18
- Ludum Dare 19
- Ludum Dare 20
- Ludum Dare 21
- Ludum Dare 22
- Ludum Dare 23
- Ludum Dare 24
- Ludum Dare 25
- Ludum Dare 26
- Ludum Dare 27
- Ludum Dare 28
- Ludum Dare 29
- Ludum Dare 30
- Ludum Dare 31
- Ludum Dare 32
- Ludum Dare 33
- Ludum Dare 34
- Ludum Dare 35
- Ludum Dare 36
- Ludum Dare 37
- Ludum Dare 38
- Ludum Dare 39
- Ludum Dare 40
- Ludum Dare 41
- Ludum Dare 42
- Ludum Dare 43
- Ludum Dare 44
- Ludum Dare 45
- Ludum Dare 46
- Ludum Dare 47
- Ludum Dare 48
- Ludum Dare 49
- Ludum Dare 50
- Ludum Dare 51
- Ludum Dare 52
- Ludum Dare 53
- Ludum Dare 54
- Ludum Dare 55
- Ludum Dare 56
- Ludum Dare 57
- Ludum Dare 58
- Ludum Dare 59
- Ludum Dare 10.5
- 48-Hour Non-Competition
- Holiday Non-Competition
- MiniLD 1
- MiniLD 10
- MiniLD 11
- MiniLD 2
- MiniLD 3
- MiniLD 4
- MiniLD 44
- MiniLD 58
- MiniLD 6
- MiniLD 7
- MiniLD 8
- MiniLD 9
Deep Space Journey - Dev Log #1
!clip_ship.png
Exiled: Dev log
I missed the last 3 editions of Ludum Dare, so it was good to be back for the LD48 compo! The game I ended up submitting diverged a lot from my initial idea, but…
The Making of Splines 'n Shapes (Big ol' post)
Second Ludum Dare in the books! I'm absolutely overwhelmed by the response. Thank you so much to everyone who played Splines 'n Shapes! For me, finishing a game in 48…
A sneak peak behind the scenes of one of the tools we used for Sushi Ink
Sushi Ink uses a conveyor belt in every single level. *level 5 even has two.... if you can reach that far ;).
Making of StackInTheLoop racing game
This is post about the game our team created for the 47 jam: https://ldjam.com/events/ludum-dare/47/stackintheloop
Compo debrief & the making of GLITCHLOOP
A mini post-mortem of GLITCH LOOP!
Seeker - Witness/StanleyParable crossover - Mini Dev Log
What a jam! We definitely bit off a bit more than we could chew for this one although I am still happy with the result and learned a lot. The final result is a…
48 ish hour progress report
Even if I haven't done a ton today, I still have a bunch of progress from last night!
Making of "The Labyrinth" using Wool
The Labyrinth was made with the Wool platform in about an hour. Wool includes a language and toolkit for creating interactive fiction and dialogue-based games. A game is…
Danger in the City: making of
Psst: I still need a few ratings over here: https://ldjam.com/events/ludum-dare/46/danger-in-the-city
behind the scenes II - post jam animation (repost)
Little sea slug didn't make it in Perish Alive :confounded: (see this post to learn why).
Behind The Scenes
I thought I'd provide a little "documentary" of the development of I I R O.
Garden Royale Making Off (Part 2)
This is the second part of a series or posts based on our project GARDEN ROYALE, which got a bunch of positive reviews (many thanks!). You can read the previous article…
Bro Loving Devlog: Day 1 - Straight Brainstorm Madness
Hi there! Today we are starting a series about the three days of the jam and how we went about creating our game!
little making of the cultists
In this article i would like to show in summary how it is possible to create high-quality 3D graphics in a very short time.
Garden Royale Making Off (Part 1)
This was the first time that my team was participating, and our GARDEN ROYALE got really positive reviews (thank all of you for that!), so I'll write a couple of…
Behind the scenes of my own game engine made in 72 hours!
Since my previous post I am getting really positive feedback about my custom game engine that was developed in under 72 hours. Well, I guess custom engines are well…
The making of LAST HUMAN?
Well, LD 46 has come and gone, and I must say that I'm extremely pleased with how our game LAST HUMAN turned out! This is the 3rd jam that both @cethin and I…
The making of LAST HUMAN?
_ICYMI..._
Pizza With A Pulse - Behind The Scenes
Welcome, we are proud to present you Pizza With A Pulse this year!
The making of... a making of.
Hmmm, inception?
Making of "Meds of Honor" (Part II)
Hi people! I’m Pedro Fuentes game designer, and with Sergio Martinez (programmer) we made the game Meds of Honor.
"Soul Builder" behind the scenes
Because the game is about waiting for workers to generate resources so you can build structures, it resembles an idle game, but I wanted to keep the experience snappy…
Making of Tunnel Bug
You can go play Tunnel Bug and give it a rating when you get the chance. I love Ludum Dare, but honestly, I wasn’t fully aware it was happening until the week before…
The making of cut scenes
Cut scenes for Zoltan took me an entire day of the jam. I wanted to include them to give more context and because I love stories.
Arm & a Leg - Behind the Scenes
So going into this, I had no idea what I was going to do with this theme. I jotted down some ideas on a white board and picked the one I hated the least. I like to paper…
The making of Bankin' Bacon: A dev experience we can take to the piggy bank.
Initially, when we heard about the theme "Your life is currency" we were a bit bummed since we were set on doing a roguelike shoot em' up game and were not so sure how…
Making of NoooooMan (Part III)
Hi people! I’m Pedro Fuentes, Game designer, and with Sergio Martinez (programmer) and Daniel Gomez (artist) we made the game “NoooooMan”. In the last post I explained…
Making of NoooooMan (Part II)
Hi people! I’m Pedro Fuentes, Game designer, and with Sergio Martinez (programmer) and Daniel Gomez (artist) we made the game “NoooooMan”. In the last post I explained…
Making of "NoooooMan" (Part I)
Hi people! I’m Pedro Fuentes game designer, and with Sergio Martinez (programmer) and Daniel Gomez (artist) we made the game “NoooooMan”.
Making of: Tank Gauntlet
Before Ludum Dare commenced, I wrote what my rules are for doing game jams. I figured I'd go back through them to show how I went into making my game, Tank Gauntlet.
Eldritchual - First LD RecapDevlog (I really need a longer title for reasons...)
I first heard about Ludum Dare after watching a lot of Brackeys' videos that the YouTube algorithm had selected for me last year. Although I wasn't writing or producing…
The making of Pianobots
Hi everyone, I'm one of the makers of Pianobots!
Running Out of Inventory Space! Dev Log 4
Thank you for the feedback and I am happy to see people saw past the flaws in the design and execution. I had a much more positive LD experience this time around and…
Crate Job Simulator making-of(ish)
I thought I’d write a little sort of behind the scenes article about our game to attract some attention and because these game jams are always, in my mind, interesting…
Dev log 2/3 : Writing and narrative design in Take Care of Her
So I won’t go spoiler-heavy, but will merely tell you how we designed the narrative sequence of the game, and how we tried to work on certain aspects of the game to make…
About Graphic Design! Dev Log 1
I’ll stay spoiler-free so you can still read this, it may change the way you’ll see the graphics in a good way.
Ludum Dare Journal
For this Ludum Dare I really wanted to adhere closely to the theme. When I think of “running out of space”, claustrophobia is the first thing that comes to mind. I…
Overflow - Devlog #1
Hello there ! I hope you had a great time making your game :smile:
"Pick up space toys!", the Making Of.
My game, Pick up space toys, is a sort of "I spy" where you have to make room by picking up the space toys (we're running out of space, see?).
Out of Inventory Space! Devlog
!itchOut of Inventory Space!_menuscreen.png
Escape - Behind the Scenes
Go back a few days from the beginning of Ludum 41.








































