Devlogs
Time logs and post-mortems written by the authors of the games
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- Ludum Dare 10.5
- 48-Hour Non-Competition
- Holiday Non-Competition
- MiniLD 1
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Making of Skywood Pier - A procedural walking simulator
Well it's been a few days and I have had some great feedback. I have to say it has been received much better than I anticipated as after staring at the same set ofā¦
Behind the screens: The making of Over Learn
Fhew... Ok this didn't go as well as I hoped it would. First I didn't like the theme that much, it was really hard to come up with ideas. I spent almost an hour and aā¦
EARTH BLOSSOM Devlog
EARTH BLOSSOM is a compo game about an alien macro-organism on a course to devour Earth. It's inspired by Mushroom 11 and the Zerg.
The making of Plasma Arena
https://ldjam.com/events/ludum-dare/39/plasma-arena
Ludum Dare 39 Devlog - Day 2
Day 2 was almost exlusively dedicated to adding polish and most of the features to the game. So now I can actually start putting together some levels! Yay!
The making of Pogostick Granny
Hi all, this is my first compo, and I don't really know my way around too well, so please bear with me. :) I've been programming for years, but I've never done anā¦
Ludum Dare 39 Devlog - Day 1
Soo! The first day of LD39 has gone by and despite being incredibly doubtful I'd make ANY progress at all in my first game jam, I'm actually quite happy with the currentā¦
The Making of Congamoeba: The Amoebic Friendship Simulator
!banner.png # Play the game
Ancient rolling stone ā Saturday devlog
Before talking about the game I want to tell you how special this Ludum Dare is for me. After two years without holidays Iāve gone to a little town in the middle ofā¦
The Making Of Ejderhalar
Hello everyone,
Tamamystery behind the scenes
(First of all, I was originally concerned about not having enough votes when I started this post, but Iām all good now. That said, you should still play my game becauseā¦
Plutonium FREE: Making of first LD ā Design/Dev
Hi there, folks! So⦠weād like to tell you how was our first experience developing a game in 72h for LD34 with Unreal Engine 4.
Internship Adventure ā Graphical Making of ā Part 3
(by Pascal Pouvereau)
Internship Adventure ā Graphical Making of ā Part 2
This post is the second part of a three part article. If you missed the first part here it is : Internship Adventure ā Graphical Making of ā Part 1.
Internship Adventure ā Graphical Making of ā Part 1
In this post, Iāll talk about my experience as a graphic artist in this gamejam and Iāll expose you some graphics process we used in our game. We were two graphicā¦
Asix LD32 DevLog #1 ā The 1st Collab
Well it is finally that time where we all get together and put our skills to the test! Itās Ludum Dare 32 and itās as lively as ever. This is my fourth or third LD andā¦
Behind the scenes of Behind the Screens
So making a game in a week is a lot more chill than making a game in 48 hours. Most importantly it gave me more time to plan things and think about what I was doing.
Bionic Bliss Dev Diary
Iāve long been wanting to get this up and Iām very happy to finally present to you the diary of the making of our teamās entryBionic Bliss!
Making of Towards Light
First, if you have not yet played my entry for LD31, Towards Light, take a look and maybe rate http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=41895
Dev Diary : Knock āEm Trees
The theme is āEntire Game on One Screenā, which is great, because all my games have been in one screen. So basically, I can make anything! (And I donāt even have toā¦
Day 1 Progress Report
[Prior to LD31] I payed attention to the voting results from rounds 1-4 and tried to predict the theme. My prediction was unicode snowman, and if not that, artificialā¦
Lotus: A game development journal..
Well, Saturday was my mumās birthday, so I had to travel to that, and then Sunday was a bbq and repeat watching of āGuardians of the Galaxyā, so I definitely had to goā¦
Dare progress report.
Hello Ludum Dare guys..
The making of āBen Eath the Surf Aceā
(based on a true story)
Dare to Scare ā reflections on the making of a creepy game.
I threw my hat into the ring for the second time as a solo entrant in the 48-hour competition, and here is a breakdown of how it all went developing my entry Darknessā¦
Making of The Monastery
I didnāt record a timelapse video but I wrote this post talking about the development of my Ludum Dare game The Monastery. This will be a rather lengthy story of theā¦
Fujo's Devlog
3:12 am: So, they say āyou canāt make a roguelike game in 48 hours, thatās why we have the 7 day roguelikeā. I will try anyways. So far got the level generator (graphicsā¦
A short gameplay video
To make up for not having a linux playable version of my game (yet) I made a short gameplay video with some instructions annotated on top. Hopefully thisāll be at leastā¦
All Your Base ā manual
Players have problems with controls in AYB, that`s priceless feedback and here is small manual:
Journal.
This Ludum Dare some friends asked if they could help. While they were very motivated they did not have much experience with the development tools I was using. So myā¦
āIām no writerā, or the making of ā¦ā⦠(sos)
I originally didnāt plan on participating in this yearās LD. But since i already skipped last year, and seeing all those tweets of friends coding up entries, i couldnātā¦
Rise of the Meebas Dev Diary
I thought Iād get into the spirit of Ludum Dare and write about my entry, Rise of the Meebas. This is actually more of a rough development diary, peppered with someā¦
Progress report! (21 hours down!)
After much pondering over ideas, hammering out gameplay details, and skeleton coding all the while, I finally got around to making an actual game!
DevLog
āDay 2 morning update:













































