Devlogs
Time logs and post-mortems written by the authors of the games
All jams
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- Ludum Dare 10.5
- 48-Hour Non-Competition
- Holiday Non-Competition
- MiniLD 1
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The game is finished! Our first Ludum Dare postmortem.
Well, no game is ever truly finished, but I think our game is good enough at this point :)
LD Game Jam Dev Log# - Day 2
Today was all about refinement, bug squashing, and starting to give our game a real visual identity. The core loop is now much more stable, allowing us to focus on the…
Post-mortem retrospective of my golfing game
I made a cute and crazy golfing game for the Ludum Dare 57! I think I managed to build pretty cool game ideas and mechanics, based on the "depths" theme. This was over a…
Post-Jam Thoughts and What's Next for Pogo Dwarf
Hi everyone!
Post Mortem - Somnium
Firstly i'd like to thank everyone for playing, rating and commenting on our game. The feedback has been super valuable.
Fathom Pond: A Post-Mortem
For this jam, I made Fathom Pond, a classic text adventure about finding your glasses in an increasingly surreal underwater world. And hiding in that description is…
Post-Jam Reflection: Dive Into the Hive Mind
First of all – thank you to everyone who played, rated, commented, left feedback, recorded videos, laughed, cried, ran out of ammo, and punched a bee in desperation.
Pack Postmortem
Let's jump into it!
My 26th Ludum Dare's Postmortem: "The Moon Reconstruction Program"
"Red, come in! This is Mission Command. We need to talk about how the mission went."
Lifted Retrospective: Music
Hello Ludum community!
We lured you in, but didn't bite back - Post jam thoughts
The Game Jam is over, and we’re really happy we managed to carve out time to focus on something we truly enjoy. But everyday life caught up with us quickly – even though…
Into the Mousehole - A Quick Post-Mortem
Before LD47 wraps up for good, I just wanted to do a quick post-mortem of our (@baldurs and my) game, Into the Mousehole (which you can play in a browser here ->…
Lily Adventuresses! Episode 3 Prologue: Post-Mortem
Now that my game has achieved the minimum required amount of votes, it's time for me to discuss what went on in developing it.
Dwarvenshaft: Post Mortem
Hello! It's been a while since I've done one of these. My game Dwarvenshaft recently passed 20 ratings, and has already gotten quite a lot of engagement, so than you so…
Deepline - Retrospective
I have had some really positive comments on Deepline and a strong urge to take it a bit further and see what I can do with it. A few friends in the industry have given…
Sticky's Aquarium Post Mortem
Play the game here: https://ldjam.com/events/ludum-dare/57/stickys-aquarium
Marianas Miner: Post-Mortem
## (Play Marianas Miner!)
Postmortem of my first Ludum Dare
I made my first fully playable game(a 3D sokoban puzzle) in this event! I’d like to share some things I have learned about using DOTween and tips for building with Unity WebGL.
walking simulator postmortem
What went well: idea for the game was easy this time fear of getting lost in a forest we need huge world tools, gameapi builder is awesome tool 3d model generation via…
Post-Mortem: Descent Protocol
Hey everyone! Here's a quick breakdown of our experience making Descent Protocol for Ludum Dare 57.
Hyperspacedive Postmortem and afterthoughts
Hey, you can still play my entry here!: https://ldjam.com/events/ludum-dare/57/hyperspacedive
Shrimply Fishing is out! (Ludum Dare 57 Postmortem)
Shrimply Fishing, my submission for the jam category, is out! You can go play it right now in your Browser of Web or download it on your Windows/Linux machine!
The Depths Post Mortem!
This was my first ever game jam, and I wanted to use my own game engine to make a 3D physics game, so I took the theme very literally, and made the first thing that came…
Post-mortem on my first-ever compo entry, Altitudes
I've done LD twice before, and had a great time, but ran right up against the 72 hour limit for a Jam entry both times despite initially trying to do a Compo entry. This…
My 25th Ludum Dare's Postmortem: "Prince Charmony"
"I better not touch that Postmortem Ruining Device 3000."
The long awaited post-mortem!
Greetings!
My Keyboard is Full of Ants postmortem --- and a special announcement!
First, a quick aside because I'm really excited to share...
Gettin Squirrely - A solo dev LD Game Jam Post Mortem
Participating in Ludum Dare 56 was a blast! Thanks to everyone who participated and those who took the time to review and leave feedback! I just wanted to share my…
Behind the Scenes of Miku's Minion Madness: The Final Countdown
Part 1: https://ldjam.com/events/ludum-dare/56/mikus-minion-madness/$406164
Our Crap-tastic Retrospective
Heya, everyone! I want to take a moment here and do a retrospective on the development of our Ludum Dare 56 entry, Duke Flywalker's Crap-tastic Adventure.
Behind the Scenes of Miku's Minion Madness: The Second Day
Part 1 located here: https://ldjam.com/events/ludum-dare/56/mikus-minion-madness/$406164
Color Critters - Post-Mortem
First of all, I'd like to say a massive thank you to everyone who's played and rated Color Critters so far. I'm running out of time to get to 20 ratings, so if you…
Behind the Scenes of Miku's Minion Madness: The First 24 Hours
Part 1 located here: https://ldjam.com/events/ludum-dare/56/mikus-minion-madness/$406164
Behind the Scenes of Miku's Minion Madness: Before the Jam
Hi, Misa here, one of the developers on Miku's Minion Madness (https://ldjam.com/events/ludum-dare/56/mikus-minion-madness), and I wanted to talk about the making of the…
A postmortem about a platformer where you can't jump!
So, I had a blast taking part in this Ludum Dare and haven't written a postmortem yet, so here we go!
Post-mortem for Play With Me
### Game It's a Tamagotchi with 3 monsters you can play with and feed. They each have their own minigames.
Snail Typing Post-Mortem
Seeing developers' afterthoughts on their entries inspired me to shed some light on mine, on the process of coming up with the idea, prototyping, and what I think of the…
A Brief Post-Mortem for The Last Swarm Warden
I often forget to write a "we did it!" post these days, and I regret that because back on the old website I was hugely enthuisastic in sharing my jam journal.…
"Tiny" Dev Log for "Tiny Economy"
For me, every jam is an opportunity to focus on something I felt that I missed last time. This was also my return to solo-jamming after four team jams, and I had to…
Vox Regis - Post-mortem
Vox Regis is a game about a king who uses his voice to provoke conflict between the groups that are forming in his kingdom. For if a group were to grow too big, it could…
LD56 PostMortem - God Awakener
# A post-mortem thinking about Quasar Shrine's last Ludum Dare entry God Awakener

















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