Devlogs

Time logs and post-mortems written by the authors of the games

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YOGO almost finished!

Hello! At the end of the day (quite literally) we finished some playable stuff and I’m extremelly happy to see our game running without major bugs. Now there’s only 4…

Finished – Key by Key

I finished my second game in my second participation in Ludum Dare :) I’m proud of the result, even though it could obviously be improved with some more time. I want to…

Cyclops Postmortem

My intended idea at the beginning of the jam proved too difficult to complete. Then I had pretty much no ideas for the remainder of the compo period. Finally, just when…

Seedling, post mortem

Well, that was fun. I was pretty nervous going into this since it was my first compo and first time doing LD. I was pretty worried I would run into some brick wall of a…

GoatLove Done.

Once again, as last time, I was hit by surprise of exactly how unable to do anything I am at 03:00 in the morning (the time the theme was announced). This time I teamed…

Hadean Rampage post-mortem

Firstly, a big apology that this has taken so long. Life seemed to have gotten in the way after the two days at Ludem Dare. Secondly this is a short summary of my game…

TickType Postmortem

This LD I made TickType (http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=1078), a combination of a typing game and a count-the-seconds game.

ReTurtle, ReVised

In this post I want to describe the changes I made to the game for the post-compo/post-jam/bonus-week-version of the game (wanted to write this earlier, but has been a…

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