Devlogs

Time logs and post-mortems written by the authors of the games

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12 soda postmortem

Well, 12 sodas down and things are looks quite good. Coffeescript was an excellent choice, even though I’ve never touched it (or javascript) previously. I’ve got…

Congregation – Post Mortem

After playing my game with the three of us who made it for well over an hour and a half, I think I can call this a success. It was probably the project I’ve put the most…

Spheres Postmortem

This was my fourth time doing Ludum Dare, and I’ve written a brief postmortem about how it went. Hope people enjoy the game.

Postmortem – Tilegrid

We set out to simply finish a small scope project within the time limit and ended up surpassing our own expectations. More than four hours was spent designing the…

JOHN – Postmortem

This is a postmortem about my lövely game, JOHN, which you can play right here. If you haven’t played the game yet, this contains spoilers and the game takes around 2…

Postmortem: Nothing Left

So, minimalism turned out to be a great theme for me. I’d already been thinking about the idea of just doing a simple, fun game to relax after all of the hard work I’d…

Adventure: A post mortem

I survived another Ludum Dare. Me and about 10 other programmers went to a museum, ate pizza, drank soda, engaged in other unhealthy activities (actually I did mostly…

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