Devlogs

Time logs and post-mortems written by the authors of the games

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2nd Law [Dev Log 3 | Music & SFX]

_This is part of a 5 part Dev Log where I will be talking about the process I took through implementing 2nd Law, a short, adventure-style game about cause and effect._…

Çiftlik Bar - Post Mortem

I'd like to talk about how our (me and @Cemre 's) Ludum Dare 49 entry, Çiftlik Bar, was developed and how it was reacted. It's a Unity game. I hope this post mortem will…

It is rainy - Post mortem

That's it. \_shot sound that fades deep inside your brain_ I got my 20 ratings recieved, so here it is: post mortem, for those who liked and for those who haven't seen…

2nd Law | A Post-Mortem [Dev Log 0]

"Within the limits of mortal understanding, there are certain immutable laws. Time marches forward, and the world becomes more disordered. This is the second law." _- My…

Godot post-mortem

Heya, well, we submitted into the "Unfinished" category so not as great as hoped. Godot was interesting.

Cloud 57 Post Mortem

A roguelite sort of like Spelunky, a sort of sidescroller with RPG elements that took place underground. An underground colony sim. colony sims are one of my favorite…

Touchdown: Post-Mortem

Hello all! I've seen a lot of these retrospectives since I began doing Ludum Dare, so I've finally decided try my hand at writing one while waiting for results to come…

Far Fetched Postmortem

Hey everyone! Team Juicebox here. Like many people who made games this Ludum Dare, we also made a game. Haha. That is a human joke. You can play the game that we made…

Under Pressure: Post Mortem

Ludum Dare 48 is almost over, so I guess it is time to write a post mortem for my archive :smile: I intended to keep it short, but somehow I couldn't stop writing :sweat_smile:

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