Devlogs

Time logs and post-mortems written by the authors of the games

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[while'd]: a Post Mortem

Ludum Dare 47 is on its final week so we wanted to write down a couple of things in order to say goodbye to the Jam (and everyone of you!) and also as a conclusion to…

The Pongs: Post-Mortem

My 11th Ludum Dare was once again filled with ups and downs, but I did manage to put out a game. This is the story my LD47 Jam entry, The Pongs. This blog contains an…

Minotorus Postmortem

Well, Play/Rate is starting to wind down and I, like a genius, haven't started rating other people and advertising my game. So, to try and get a bit more interest…

Postmortem like.

Only 7 days passed after LD47 finished but seems it was a couple of weeks, not 72 hours. Looking back wanna write about the Cycloops development.

break (Postmortem)

The Ludum Dare has become a tradition for me. This was my fifth time entering, and I went into it with high expectations for myself. I was really proud of my previous…

LD47 Post-Mortem

As usual we spent the days leading up to the start brainstorming ideas for the various themes that were up for voting in the last round, only to scrap all of them the…

LD47 Post-mortem

As usual we spent the days leading up to the start brainstorming ideas for the various themes that were up for voting in the last round, only to scrap all of them the…

Hunger Pains: Post Mortem

Now that I know how to publish stuff to the main feed, I figured I might as well talk about my game jam's post mortem here, since I received a lot of nice feedback and…

PolyFury - A PostMortem

First things first - congratulations to everyone that finished! Making and releasing a game over a weekend is an awesome accomplishment and you should all be proud of…

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