Devlogs
Time logs and post-mortems written by the authors of the games
All jams
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Evacuate Immediately -- Post-Mortem
Going over various things about my compo entry, "Evacuate Immediately":
The Flower of Marasca: Post-Mortem
With the jam winding to a close, it's once again time to look back at how things went for me this time round. What went well for me, what didn't go so well, and what…
5 more reviews for Shakmaty + Mini postmortem
Hey! I developed Shakmaty for LD50, it is a simple chess-like puzzle game where the goal is to survive as much moves as possible.
Post Mortem - "Eldritch Legacy"
Now the Jam is almost completely over, it's a good time to reflect on what went right and what went wrong with attempting to develop a tactical rpg game in 48 hours…
Behind The Scenes of "Hang Up!"
Coming up with the idea for our game was super fun! Here was my initial concept: Basically, I think I was being influenced by world events at the time, and came up with…
Volcano Lullaby Post-Mortem
Hey everyone,
Super Mowser Bros: kind of Post Mortem
Hi! First time I'm doing this kind of post, I hope it will be pleasant to read! By Guilloteam_clement
Why does Caterpillar exist? - A postmortem
The short and simple answer to this article's title is: during Ludum Dare 49 I said I would come back for Ludum Dare 50, and I did not want to look like a liar (instead…
B-Game Post Mortem
I've been putting this off for a while, as I suck at reflective writing, but anyway I'll give it a bash.
Cosmic Castaway: Post Mortem
Hey folks, now everyone's playing games I first want to throw out a huge thank you to everyone who played my game there's been a lot of really kind comments and they're…
The Narrator [VortExperience - A Ludum Dare 50 Dev Log]
I have received a lot of great response to my Narrator for my entry The VortExperience. I am beyond pleased, because I definitely leaned into this aspect the hardest. I…
How we delayed the inevitable NPE with Scriptable Objects (Unity devlog)
After several game jam coming across gameObject reference error, it was time to do something about it
PickyBurrito's DevLog - Somnipathy
Hello and welcome to my very first ever DevLog. My team's entry for LD50 (https://ldjam.com/events/ludum-dare/50/somnipathy) marks the completion of my 4th game jam. I…
Compo post mortem
Hey folks,
Post-Mortem: Eternal Crisis
Looking through all the screeshots I made for my timelapse video, I was able to recreate a pretty detailed Post Mortem of the design process, in case anyone is…
Technical Postmortem - BLACKSUN
Hey guys and gals, Davide here! :v:
Devlog #2 - Inevitable The Game
!inevitable_screen2.jpg
Post Mortem
In all of this, keeping yourself mentally healthy, taking appropriate breaks, keeping your life simple enough to keep stress down are all really important.
Brush it Up! Post Mortem
What a jam! It's hard to believe there have been 50 of these things. I've been around since LD32's "An Unconventional Weapon" with a game about a young child waking up…
Postmortem: The Fire Will Die
Did one of these for my previous LD game and found it helpful for getting my thoughts together, so here we go again. If you haven't played my story-driven survival game…
Cursed Unicorn Post Mortem
I'll talk about how my Ludum Dare 50 entry, Cursed Unicorn was developed, received and some lessons learned.
Graphics Post Mortem: Screen of Death
So, in true LD graphics fashion, I made this full 3D room in Maya and painted all these little details in...and then proceeded to cover it up with a giant gameboy. So…
LDJAM 50 Devlog: second day
first day: https://ldjam.com/events/ludum-dare/50/$276430/ldjam-50-devlog-first-day
Post-Mortem: Darn, no time to partake this year... Well... maybe?
I started off this weekend thinking I couldn't partake this year. Family, jobs, life, plumbing.... I figured, even if I lost major sleep, I could only squeeze out a few…
Plandemic Retrospective
My submission for the compo, Plandemic, is a game where you have to quarantine people who really don't want to cooperate with you. While the game is much simpler than I…
LDJAM 50 Devlog: first day
For "Delay the inevitable", we decided to make a space-themed Whack-a-Mole in which earth gets destroyed eventually.
Skew Pong (LD49) is now released on Steam ! (+ Post-Mortem)
The game was well received and my best result in a LD so far (139th Overall in Jam). With its well-defined small scope, it was also a perfect game to go with for a first…
shreemp non post-mortem (about me AND my game)
felt like posting some kind of post to close my ld49 journey so I can not think about ludum dare anymore until eventually deciding to jump in ld50 out of random…
Postmortem "Last Bargain"
Some time passed, voting ended, so it's a perfect time to reflect on the overall experience, analyze what was done right, what was done wrong, and how we can do better next time!
Unstable Pogo Post-Mortem
Hello everyone, i figured I'd write a little post-mortem about my Ludum Dare 49 experience. i want to speculate and ponder about what i did right, and figure out what i…
Gunsundheit! Post-Mortem (very long, some swears)
Looks like it’s Post-Mortem Dare season again! Prepare for the world’s longest post here, it’s up to 5 pages in Microsoft Word…
Post Mortem: 50 Crowns for 50 Kings
This is a post-mortem for my jam submission for LD49. Click here to check it out.
Karawan Post Mortem
Not wasting any time, you know what a post mortem is :D
Horsey Computer Postmortem
So, I have hit 20 ratings on my game a few days ago, got some feedback on it, so I think it's a good time to reflect on it a bit. It's a long one, so, I'm really sorry…
2nd Law [ Dev Log 4 | Artwork ]
_This is part of a 5 part Dev Log where I will be talking about the process I took through implementing 2nd Law, a short, adventure-style game about cause and effect._…
the making of Outer Space Transport Service
Thought I would share an early concept drawing that ended up looking almost exactly like the end product.













































