Deepest Sword: A Post-Mortem
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Time logs and post-mortems written by the authors of the games
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Frog for NES - The joint effort of 3 programmers (@cacciatc,@dustmop,@eggboycolor) 1 composer (@kulor) and 1 artist (@2bitcrook) who had never worked as a team before.
I still have some rating to get done, but with the jam entering its final week, it's time for my usual post-mortem. What went well with BreakEven, what went badly, and…
Wow what a fun jam! I had a great time making Deep Mine then playing everyone's games. There were a ton of great high quality submissions. After getting so much…
So it's been a couple weeks since my first ever Ludum Dare experience, and I got to say, I learned a few things that will be helpful for myself in the future.
Originally posted to https://levidsmith.com/games/digmania
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Time to go over a few things about my compo entry, "The Discloser"!
This year, for the first time ever, I participated in Ludum Dare! I’d always wanted to, but the stars had never aligned (burnout or busy). This year the masses picked…
I've just hit 20 ratings, so I think now's a good time to publish my thoughts on how things went and what I've learned from the experience.
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Are you interested by play the game? Play & Rate: https://ldjam.com/events/ludum-dare/48/the-alchemist
So a week on from the jam (more or less) I thought it was worth putting together a post on some of the things that might have improved Pearls of Wisdom. All in all, both…
This Ludum dare is the second I've participated in - the first being Ludum Dare 42. As with last time, it was a duo with Daniel heading up the programming side and me…
Hey all! So it's the first time I actually write a postmortem of a Ludum Dare game, so I'll try my best here!
I am very happy with my 3rd successful entry in Ludum Dare. Deeper Trance is a very simple game with not one but two illusions : One visual: all the display is an…
Hi! This is the second part of the post-mortem for Exiled, my entry for LD48. It's a narrative-based exploration game with retro graphics, and I hope you enjoy it.
Ludum Dare is a game jam (similar to a competition, but with a focus on celebration rather than competition) where participants have 48 hours to make a game based on a…
Hello everyone :hand_splayed: , i'm @gregoire_d, working on the code of our latest jam entry They Know We Know, a short narrative game fully built in Unreal Engine 4…
Cortex is an infinite procedurally generated, grid FPS, with a multi-mode weapon and two types of enemies that you have to defeat to open the portal to proceed deeper.…
So I finished I game that I coded and did 80% of the work. That feels good.
Cave Girl - SUPER AQUA GOTH is a procedurally generated ARPG where the player and the enemies use the same powerups! It went... okay. I think it's certainly my most…
In this post I share my thoughts on what happened at Ludum Dare 48 and why I refer to it as “crisis management”.
This LD I made Deeper and Deeper, which is a dynamically lit 2D platformer.
Okay, the dust has settled, and I've slept at least once since I finished my project. Time to post some mortem ^^ Project Drillco was a really fun and rewarding project-…
If you’d like to try out our submission for LD48, NeuroDiver, you can find it here: https://ldjam.com/events/ludum-dare/48/neuro-diver
Like many of you, this past weekend I took part in the Ludum Dare 48 Compo. It was my first LD, and it was a really nice experience. Here's the sort-of-post-mortem for…
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Hi everyone! Hope you had a great LD48. I did! It is always both stressful AND amazing to participate in game jams. This is my second LD and my first Compo (I actually…
I missed the last 3 editions of Ludum Dare, so it was good to be back for the LD48 compo! The game I ended up submitting diverged a lot from my initial idea, but…
Hello! As usual after a compo, I like to do a short post mortem. Here is how Bunny Bunny Dig Dig was made!
tldr version:
so, with my compo game published more than 12 hours ago and finally time for a breather, here's my post mortem thoughts or reflections or something about ludum dare 48!
After a long hiatus from doing Ludum Dare (Not really, I've participated in LD44, LD45, LD46, all of which were uncompleted), I'm back and completed my first ever Compo…
I'm working on a 3D underwater exploration game and so the theme hit close to home lol. My goal was to explore a tiny bit of the underwater platforming mechanics I am…
I'm not working in (or studying) game development. That was my first Ludum Dare. My first game jam in fact. During this two days I attempted to create my first original…