Devlogs

Time logs and post-mortems written by the authors of the games

AllTime logsPost-mortemsDevlogs
Ludum Dare 32

Spheres post mortem

This edition was a lot of fun! For the first time we participated with a concept artist in the team and it was really helpful. We are really happy with the amount of…

Post mortem – Stain

This was the fourth time I tried to participate in LD and the only time I managed to find time and really do it. For me, it was a richful experience. Just like the…

Flail Rider [Postmortem]

Okay! It’s time for me to write some kind of a postmortem about Ludum Dare! I am not really used to writing stuff online, but when making Flail Rider I made surprisingly…

RELIC – Postmortem (Graphics)

Having done 3D for my last entry as well as it being what I do for a living, I decided I wanted to give a 2D game a try. I’ve dabbled in 2D game sprites in the past…

Functor: A post-mortem

I think it’s safe to say my ambitions were a little too high this time around, especially since I was originally planning to do the compo. But after crossing well into…

Garden State Post-Mortem

Last weekend I attended a hackathon at the University of Maryland, suffice to say I didn’t get much sleep. So when I realized that the Ludum Dare was happening the very…

TANKED Post Mortem

For Ludum Dare 32 my take on the them was a little… unconventional. I made a rail shooter (TANKED) where you start with a conventional gun and as the levels progress and…

Mass-X Post-Mortum!

For LD32 I knew I wanted to tackle the ultimate Classic Ludum Dare game: The 2d pixel art platformer with a cute and hopefully distinctive mechanic inspired by the…

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