Devlogs

Time logs and post-mortems written by the authors of the games

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Vampire Legacy post-mortem

I couldn’t be in the last Ludum Dare, and I barely made it for this one, I made graphics and sounds on my tablet during the road, and programmed it and merged everything…

LD33 SwarmLord Post Mortem

And so the Game Jam has finished, I’ve had a chance to relax and started looking through all the many other games have been made. The done thing is to now post a…

The Void Beast post-mortem

In a nutshell, me and my artist completed a Ludum Dare Jam that we weren’t supposed to be joining, but we were proud that we made the choice. We were busy and were…

Consume post mortem

This was an interesting and different Ludum Dare for me. Earlier I had participated only with a team and with quite lot of planning and organizing. This time I just…

Post-Mortem: Monster House

Being my first Jam –and my first complete game-, my main objective was to deliver a complete product in 48 hours. Although I’ve been programming since 2006, I was very…

LD33 Post Mortem

Second Ludum Dare for me – you’re living in a dungeon when you discover your friend has been stabbed by a party of monstrous invading adventurers. The goal is to collect…

[POSTMORTEM] U no take Loot!

Ludum Dare was a blast once again and I’v already played so many great games! So here’s a short post mortem writeup of my crazy game dev experience this time around:

Aglæca Post-mortem

I actually was forced to finish my Jam entry late last night, but I held off posting about it until now because I only now have been able to post a Windows build of it…

Postmortem: Kaiju Simulator

I have to admit that that when I saw the theme for Ludum Dare 33 I was pleased. It gave me an excuse to make a giant monster game because let’s be honest….who wouldn’t…

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