Devlogs

Time logs and post-mortems written by the authors of the games

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Post Mortem

So Ludum Dare #33 lies behind us now, and I take the chance to write a quick follow-up of how this all turned out for me.

The Kraken – Post Mortem

Starting almost a day late, I suddenly had a fun idea for a game that would fit the theme just right: Playing a giant Kraken in the ocean, destroying passing boats!

Hydra Confusion Post Mortem

For the first time in our 4 entries to Ludum Dare, we managed to jam at the same location – at least for one day. Funnily enough, that took some time off our development…

Post-Mortem on Minotaur

Part of the preparation for the next Ludum Dare (because, hey, it’ll be here rather sooner than later) is looking into the past at how the previous entries worked and…

Post Mortem

With all that wonderful feedback in mind and while stil in development of the post compo version, I want to write a little post mortem of our Ludum Dare entry Pumpi.

iMonster Post-Mortem

Old-school dungeon crawling is one of my favorite genre. It was also the first choice for me cause I’m also working on the second part of my IOS game Vektor, which is a…

Eat Sheep & Die Post-mortem

Well, I had a pretty good time last weekend despite not being enthused by the theme, I ended up making a game based around the idiom “A Wolf in Sheep’s clothing” and it…

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