Dude, Stop – our first Ludum Dare experience (Post Mortem).
We had only a day to make a game, so we went through very few ideas before finally deciding on the one that was the easiest for us to make and funniest for you to play.
Time logs and post-mortems written by the authors of the games
We had only a day to make a game, so we went through very few ideas before finally deciding on the one that was the easiest for us to make and funniest for you to play.
So Ludum Dare #33 lies behind us now, and I take the chance to write a quick follow-up of how this all turned out for me.
Well, first thing first how do you do a post-mortem on your own?
Starting almost a day late, I suddenly had a fun idea for a game that would fit the theme just right: Playing a giant Kraken in the ocean, destroying passing boats!
First off, The Bug Fixed/Post Compo Version
Some post-mortem thoughts. I think the theme “You are the Monster” has been the most fruitful and interesting from all the Ludum Dares I have been participating. So far…
For the first time in our 4 entries to Ludum Dare, we managed to jam at the same location – at least for one day. Funnily enough, that took some time off our development…
Call me impatient, but don’t you agree the Ludum Dare judging period is too long?
Graham Dolle(Artist, Coder, Co-designer)
Hi all,
Play and rate
I never got around to making a post that I had finished my LD game, so here it is!
A new edition of the LudumDare; and No Wand Studios, a small studio of four Spanish young people, participates for the second time to show our craziness.
Alien Rushis mine 6th LD entry and mine 5th Compo entry. You can play it here.
Play the game
Hello everybody! How are you today? We are feelin’ good! We are Datamosh (a small indie studio, from Argentina) and this is… frankly, I don’t remember. But it is not the…
Hi all,
I am incredibly happy with this summer’s Ludum Dare results. Not only feedback has been overwhelmingly positive in areas we only started experimenting in, the game…
Well after a first LD comes the first Post Mortem :)
Late for the Show is what I consider an unusual achievement for me, I have now taken part in six Ludum Dares, as well as other game jams that take place in 48 hours and…
Play the game here!
Hey everyone! We hope you’ve been enjoying all these awesome games – we sure have! 😀
Part of the preparation for the next Ludum Dare (because, hey, it’ll be here rather sooner than later) is looking into the past at how the previous entries worked and…
With all that wonderful feedback in mind and while stil in development of the post compo version, I want to write a little post mortem of our Ludum Dare entry Pumpi.
In Fear Me! you play as a happy-go-lucky ghost who has recently breached the veil of the damned in pursuit of his favorite leaisure activity – scaring children. A sort…
Well, it’s that time! This has been my first Ludum Dare, and it has been great so far. Thank you for all the support! Right, now onto the important stuff.
Back in LD 25, with the theme “You are the villain,” my friend El_Cabaro and I made Obamapology, a game about accidentally ruining the lives of various game characters…
The Werewolf Among Others was the third Ludum Dare game I made with Tarkko, and the one I’m most satisfied with. While Bear With Me was simple and well focused, I though…
Flappy Monster is a nod to helicopter-in-a-cave style flight games, and turns them sideways. More popularly known as “Flappy Bird” games, the thrust/gravity/navigation…
With less than 24 hours to make my game due to school exams, I decided to lower my aim from making top 100 compo again (My LD 32 game) to just trying something new. So I…
Old-school dungeon crawling is one of my favorite genre. It was also the first choice for me cause I’m also working on the second part of my IOS game Vektor, which is a…
So, this Ludum Dare I made a game called SnakeLike, which is supposed to be a cross between a RogueLike and Snake.
This is a long post about my experience making Hell Court. Reading time: 7-10 minutes.
For our first LD we created an inverse-stealth game called Guard-Master. You can play it here. The core idea was to create a typical stealth game where you control the…
Alright, so I’ll try to write my post-mortem as well. I was looking forward to this LD, since I finally wanted a good motivation to finish a project, to make as complete…
I originally posted this on my blog HERE, but I’m reposting for any Ludum Dare folks who want to read it.
It was my 2nd time taking part in a Ludum Dare, and I was pretty excited by the theme! The idea of playing a guy in a costume whose job is to play the monster in a video…
First Day – The Idea:
View post on imgur.com
Having so much fun making my first LD entry, the theme was good for me and the idea for the game come fast.
Just wanted to share a few words on our experience during the jam, working on DRUMSTER!
Oh man, I was SO wrong. A roguelike might be one of the most complex game types to code, given the amount of interactions possible between its elements (just take a look…
Well, I had a pretty good time last weekend despite not being enthused by the theme, I ended up making a game based around the idiom “A Wolf in Sheep’s clothing” and it…