Devlogs

Time logs and post-mortems written by the authors of the games

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Journal.

This Ludum Dare some friends asked if they could help. While they were very motivated they did not have much experience with the development tools I was using. So my…

Ninja Flare Post Mortem

So A full day on from the deadline, it might be a good time to reflect on the process and lessons learned through development of Ninja Flare.

Rokhopr – Post Mortem

I thought I would take a break from playing entries to write a quick post mortem on my game Rokhopr. If you haven’t played it yet, it’s a simple 1 button game for 1 or…

Highway 00101 – Post mortem

Well, there goes another Ludum Dare. I’ve noticed a trend; every game jam I complete, the next day I feel incredible. Even with the accumulative 10 hours of sleep I got…

crush. Post-mortem

Phew! That went a heck of a lot better than the last LD I took part in, but it was still a lot of work. I got it all finished within a few hours of the deadline – except…

Occam’s Razor PostMortem

Oh man was that ever fun. So I finished most of the stuff I wanted to, but I had to cut two levels because I didn’t have enough time, and even though that hurt a little,…

‘Be Still’ Retrospective

This turned out to be a very fun and interesting Ludum Dare for me, and I took a very different approach from the past two that I’ve participated in. I had a few ideas…

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