LOOP: Postmortem
My first postmortem, though I’ve been doing the dares for a couple years now.
Time logs and post-mortems written by the authors of the games
My first postmortem, though I’ve been doing the dares for a couple years now.
About time I got around to writing a post mortem for my entry, here goes!
I considered calling this post a postmortem… but I believe my LD entry My Little Robo is pretty successful for a first timer so “postmortem” would sound too pessimistic.…
Here is a run-through of what went right and what went wrong in the creation of my game entry, Minima.
Cross-posted from my blog [over here]
A bit late, but here’s the postmortem of our 3rd jam game together: Erase
Let us start with an introduction. My name is Tino, and my role in the team was to provide art assets for whatever we would build in this jam. What you are reading is my…
My game does an HTTP-POST every time someone finishes a level, so I can analyze how people behave. It’s quite useful, as I can have live statistics of which level people…
Hi everybody,
So, I managed to participate in my first LD. RGBCMY is very minimal game where you have to absorb colors to be able to pass colored gates and finally reach the target.
After making two post–compo releases of my Ludum Dare 26 entry, I think time has come to take a step back and have a long, hard look at the fruits of my labour. It’s…
My name is Dr. Mata Haggis and I was the narrative & game designer/producer on Fragments of Him, our entry to Ludum Dare 26.
We took our time, but we finally made it! So here it is:
So that went quite well! This time, I took a couple days off work afterwards to give myself time to recover, so I didn’t feel like I needed to stop early. I figured I…
Unfortunately, I accidentally deleted all of my timelapse screenshots. So, no pictures :( This will be brief.
Preparation
These are my thoughts about the game I made for the Ludum Dare 26 compo. I will focus on what I feel was the most successful aspect of the game and the two issues I feel…
This has been the fourth time I’ve attempted to participate in Ludum Dare, and it has produced the third LD compo/jam game I’ve released. Now, it’s time for me to talk about it:
So I made a game. I think it’s pretty good. Definitely the best game I’ve made solo. I wanted to not just finish, but to created something very polished. For the most…
Cross posted from my blog over here: [http://www.sampotasz.com/blog/clickreleasedesign/]
This was my first Ludum Dare, and I was thrilled to not only finish my game, but actually kind of like it a lot! :) First things first, big thanks to everyone involved…
Had a lot of fun working on this game. Will try to make something out of it after the compo. :) Here’s a summary of my compo experience:
The game: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=15943
I wanted to wait some time before making this post. Mostly to get some feedback from players and also to take more time to look back at that week-end.
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This was our third Ludum Dare and it was the one in which we had to manage the most crisis yet. In the first Ludum Dare we made the game Allel (Top 30) and in the second…
Enough of the minimal posts, it’s time for introspection!
So three days before the start of the Ludum Dare 26, we decided to enter the competition. I was in charge of programming, Julio took care of the art and Ruben did the…
My Game
Well folks, I’m finally gonna quit being lazy and make a darn post-mortem! This Ludum Dare I went for the compo (of course ;)) and produced Shoodir. It’s the third game…
This is our third time entering Ludum Dare! Our previous games were Macro Marines in LD23 and Mighty-chondria in LD24. We didn’t manage to enter LD25, but for LD26 we’ve…
This was my second participation in LD, and while I don’t consider it a great success, I’m happy I produced something. Here’s the link to the game:…
I had originally planned on collaborating with a friend on the Ludum Dare 26 Jam, however, plans started to fall apart Friday morning when my sister went into labor.…
The Summary
It took me some time and several walks around the block to figure out what sort of game I wanted to make. I had a lot of ideas, but all of them seemed a bit lame.…
Right. Post-mortem. My entry for the Minimalism LD was Spark. I must say, I’m proud of myself. I submitted something that works. Now, not a lot of people even liked it…