Flashlight fun.
Making some progress. I'm going to need to decide how my background will work, my placeholder image sucks.
Time logs and post-mortems written by the authors of the games
Making some progress. I'm going to need to decide how my background will work, my placeholder image sucks.
Gone from idea to first prototype to playable game pretty quickly.
I coded a lot more, but things are kind of crappy... with some luck I'll manage to turn it into a game... here's a shot 02somestuff.jpg. Now I really need some food.
Aye, read the title, or watch this screenie: 03stablelight.jpg. Lighting system is kind of ready. It's not perfect, but it's kind of cool anyway. Now I can start working…
Time for some sleep now (00:05 local time now, and haven't slept for 17h, which isn't that long a time, but I was pretty tired to begin with)... not much of a game yet,…
I'm awake :) Time to get busy again, and now with a less tired brain.
I've added some particle effects. Maybe I should have added some gameplay. I'll have to add that now. Here's a screenie, the thing to left is an explosion that's just started.
I've fixed a HUD, look.
visit My Journal Page if you care to see my progress/shots/etc.
Clicky
Looks like I have a lot of optimising to do to fix that frame rate although this is still the stress test.
A fruitful mornings work grappling with openGL shadows and tying it in with ODE. I can now stack boxes and cast shadows with them. My next task : How on earth do I get a…
Hello. Can I have a quick count by leaving a comment have many Delphi people there are? I'm using Delphi, glScene and ODE.
Well, that's "darkness" done...
.. trying to think of a decent game for the theme. Got an idea almost straight away, but it's not very good and I can't get it out of my head. I guess I'll just keep…
This screenshot shows the tiled map with lighting (the yellow boxes are light sources).
Yes, this entry really is about as predictable and non-innovative as you can get :(
OK, so I've got this idea for a game, and it's probably lame, but here goes...
Now I've got ghosts (when they're not lit, you can just see their eyes ;) and you can repair damaged lights. The "Repairing..." window obscures the view of the player…
I've got the basic Ghost AI going now - they avoid being in light, and hunt and destroy lights. The sequence below illustrates:
I've officially written a complete game now (you compete against the computer, and it detects whether you win or lose). So far the out-of-game interaction is just:
Desk
W00t! I'm happy this theme was finally chosen!
Things are starting slowly. This the part I don't like about the ld48 when I'm recoding stuff I have coded before when it would be so easy to reuse old code. I'm going…
And what progress it is. I've nearly finished my game, which you can preview here. Comments/suggestions/bug reports are welcome!
I've got most of my basic light rendering sorted out, now I have to build my game around it.
So, I've got an idea: You play as a light entity, and your mission is to light up the whole level. You've got four things helping you: you can place stationary lights…
Here's a very early shot of the tile system, not even all basic stuff in yet, 01basictile.jpg.
I'm making a treasure hunting game. Sort of based on Pacman.
I thought gothic. I thought star wars. I thought magic. I thought epic RPG. Then I thought that's a lot of work and I'm a lazy ass.
I will likely soon regret not brushing up on my C++ skills before this compo... or getting familiar with Pygame. Gah! I hope I can come up with a game idea that fits the…
I hated having a blank page, so I tossed this up.
This is my first LD48 but not my first compo. It is the longest I've done though so time management might be a bit more important here.
It's almost time for the new compo! w00t w00t!
I think I'll try a PyOpenGL entry this time, if the theme permits (possibly using OpenGLContext, though I've not used it before). Given that my 2d drawing skillz suck,…
Twelve days to go. Can't wait.
I'm getting psyced. I'm trying to pump out one mini game a week to get practice. I have half the pygame library memorized by now, and can throw together just about…
And, frankly... I feel pretty gosh-darn special.
Seeing how everyone was posting one of these, I'll go with the flow.
Ludum Dare 5th 48 hour Game Development Competition
Postmortem: DiceMan in The DiceMan Cometh
Of the game itself: I was lazy and made the first thing that came to mind and only put a minimal effort into making it really exciting. Given that it was what I had…
Overall, this competition went much better than last time. I credit a better understanding of what's possible in 48 hours, and a slightly lower expectation in the…
I put roughly 22 hours of work into the game. It is kind of primitive, but I am happy with it and what I accomplished over the weekend. I entered the contest entirely…
After spending about 35 hours on the game this weekend I must say, that i'm pretty much satisfied with what I got, but some things didn't work out that good as others,…
Firstly, because I haven't attached any kind of readme to the game, I think I have to explain some basic concepts of the game for it to be playable at all:
I had a really good time this time around. I think my game turned out pretty well.
When the final history of the twenty-first century is written, it is likely that Trouble Shooter will be recognized as one of this decade's seminal intellectual and…