Postmortem
So, my first Ludum Dare was a success. My first objective for this edition was to manage to finish something, and at the end I had plenty of time to deliver so,…
Time logs and post-mortems written by the authors of the games
So, my first Ludum Dare was a success. My first objective for this edition was to manage to finish something, and at the end I had plenty of time to deliver so,…
Cough cough Ahem, is this thing on? tap tap Ok? good
This is my first Ludum Dare, although I’ve done several other game creating events including game-in-a-day (now defunct, apparently) and several TIGSource game…
OK, been meaning to write this for a while – a post-mortem for my game Microbial.
Alright, this is my first post on Ludum Dare with my first entry, Pretentious Game. Also, this is my very first post-mortem!
(Yes, I realise I spelled Hollywood wrong, but I didn’t want to cheat and fix it after the deadline)
Now that a week has passed, it think it’s a good time to summarize the experience that has been my first Ludum Dare.
you can play terminus here
(quick game link for reference: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=7860)
What you just saw was me making my ld23 entry. Now i will write about the experience!
Last weekend we (ghoulsblade, hagish & SiENcE) decided to participate on this 23 Ludum Dare event. We choose the jam, because we wanted to work togehter in a team. Maybe…
So finally I’ve found some time to wrtite up my impressions of the past Ludum Dare event. As ever it was a big pleasure to participate and I’m really impressed with the…
Full Circuit, a game created within 48 hours for the game jam Ludum Dare, is a game about planetary voyaging, pseudo electrical circuits, and most importantly, brutal…
Here’s my brief Postmortem for my game Tiny Crash Landing.
I’d been meaning to write this a lot earlier, but I’ve been way too busy to do it until today. Anyways, I made an online persistent world game in 48 hours. I wonder if…
This is my first time in a LD competition and I am very happy with the outcome. My favorite characteristic of LD is that it gives you the opportunity to be innovative…
First time entering ludum dare, first time having mostly completed what we set out to do, and first time working with someone else on a project (Eugene Paik aka Ekun on…
So, since they’re all the rage now and my “conclusion” post right after the development time ran out was pretty short, I thought I’d do a more fleshed out postmortem, so…
I guess I should do one of these, huh? If you haven’t played ANtopia yet, you can check it out here.
This was my first time competing, and overall I’m happy with the outcome. I only ended up with four of the five levels in the game, and there are bugs and oddities in…
Its probably about time to write this.
The good things
This is my first time I participate in Ludum Dare. I have never made any games in such little time, but I’m glad that I got my game finish in time and take part in a…
As you may have seen, I recently participated in the 23rd Ludum Dare 48 hour game competition. Out of it came a game called The Spaceman. I’d like to take a moment to…
Now that the dust has settled, it’s probably reasonable for me to write a bit about the development process of my Ludum Dare Jam entry, Crashed on Planed Minutiae.
First things first, go play Pixel Story here. Seriously, do it. Please? Pretty please? This story can be viewed as a slightly confusing timelapse here.
The good:
Post mortem time: ( As you will see English is not my native language, I can add that I’m French, there is probably a lot of syntax error in this :) )
I thought I’d write a quick postmortem of This Precious Land. Haven’t tried writing one before!
I made a game in 48 hours! And I even like it!
I’ll do this fast – just a few thoughts on my first ever participation in Ludum Dare. I entered the 48 hour combo and ended up creating Sun Bringers.
My first Ludum Dare game required python plus a couple libraries. It got 9 ratings. That’s when I decided I had to learn to make web-based games if I ever wanted anyone…
My original Postmortem is here.
Wow, this game was a lot of fun for me to make. It was the first game I ever finished, so even though it may seem a bit simple, I’m actually proud of myself. There were…
Introduction
Stick to one or two graphical themes. If you don’t have enough time to make all the graphics you want, then limit yourself so your worlds don’t look empty (like mine)