Devlogs

Time logs and post-mortems written by the authors of the games

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BamSquitch – Post Mortem

This entry was quite interesting honestly. At first I was excited to enter, then I realised how piled with work I was, but when the theme was announced, I went back to…

Mandatory post-mortem

Wellphfohasieh I figured I’d do what they call a “post-mortem” this time. I had great fun this time and last LD too so I’ll share a bit with the community.

Post-Mortem

Well More went wrong than went right in terms of my game, but the amount of fun i had and things i learned trumps that.

Lost Oxide – Post Mortem

Time to wrap it up with a little summary of my weekend and my entry; Lost Oxide. I’ll give ya’ll a little feel of the whole development process below.

Tiny Ranger Postmortem

After our first Ludum Dare, we are really satisfied with the feeling. It was a great experience and we enjoyed (in some weird ways) developing under a great time pressure.

tr-3012 postmortem

My entry tr-3012 is primarily a musical instrument, a drum machine with five independent looping triggers identified by robots.

I did it! Post Mortem

Few, that one hell of a weekend. Just an hour before the start of LD #23 I decided to participate, no regrets! This was my second time and my first “success”.

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