Devlogs

Time logs and post-mortems written by the authors of the games

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ExtraVertical – AfterThoughts

Brain finally returning to normal. That was an interesting weekend. I kept track of my hours in notepad – turns out I worked about 39 of the possible 48 hours. And I…

‘malone? post mortem

This has been my first Ludum Dare entry (and probably the first game I’ve actually “released” beyond just having the code available). I decided to make something…

Containment Postmortem

This was my first entry, and boy was it a crazy experience. Next time I will definitely create something simpler, and alot less focued on the nice shaders. I did a…

Post-Mortem for Erased

This is my second time here, and I really wanted to charge through and release an actual product that actually worked. At the same time, I wanted to show people that…

Mac Ported and Post Mortem

Alright, I managed to beat GM4Mac into submission and actually port my game, so now Comfort Zone can be played by my fellow Mac users. Hurrah! This means all of my Ludum…

Post Mortem

Overall I’m very happy with my game. Not because it’s the best game ever, but because I finished it and it’s playable. I even managed to cram in a bonus if you keep playing.

Slot Machine

My first time in Ludum Dare went surprisingly well, I still had to skip some major ideas and lots of gameplay, but at least I finished it.

RavenWood post-mortem

I didn’t get any immediate ideas, so I began by making the basis for a platformer with the theme in mind. Then it sort of evolved as I came up with things I thought…

Postmortem

What went well Except for some flixel hiccups the coding went very smoothly. Granted, this kind of game isn’t really rocket science. Art was 80% done in the first hour…

Vestige Post Mortem

Hey guys, this is my first time taking part in Ludum Dare and I am determined that it wont be my last.

Freerunner Post-Mortem

This Ludum Dare went much better than the last. I finished this year with hours to spare, last year, I was very close to the deadline. I think it was because I was more…

Postmortem: Enola

Well this has been my first ludum dare, and I have to say it’s been a cool but exhaustive experience.This time I’m going to write a small postmortem for my entry, Enola,…

Time lapse and post-mortem

First things first, I made two separate time lapses for the two days, because I scrapped all the work from the first day so it’s fairly irrelevant.

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