“Seasonal Affective Disorder” post-mortem
Well, looking at the score my game got, I’m realizing something… It wasn’t very good.
Time logs and post-mortems written by the authors of the games
Well, looking at the score my game got, I’m realizing something… It wasn’t very good.
The Compo rules state that content has to be hand-made within the time frame of the competition or be a derivative work from premade material.
Thank you to everybody that played our game and left a nice comment! We appreciate your feedback and we’re thrilled that you all seemed to enjoy it. Neither of us had…
Play Here
Ludum Dare 37 was my third ludum dare so far, and the first time I tried to familiarize my self with the community. In my opinion out of the dares that I have done, I…
First I started by making quick prototype using scripts I already had from my previous games. After getting basic zombie AI and player script working I moved to drawing…
ROOM BUILDER POSTMORTEM
My first Ludum Dare was pretty fun! I started wanting to create something meaningful, maybe share some kind of important message with the player, but ended up creating a…
If only making games was as easy as making custom PCBs
Hey everyone and happy Christmas!
Merry Christmas, everybody!
Hello everyone,
“I have a present for you,” announced the father as he walks into his family home with a big wrapped package. Excited, his daughter hastily unwraps the box. Her face…
Game Description
On the first part I wrote about how it was the birth of the idea. Today I want to talk about execution and learning, because if you remember correctly, the main idea was…
This post contains spoilers, if you would like to check out the game first before reading click here.
Room King is a party game about two pieces of furniture fighting for the best place in the room: the crown carpet. It wasn’t supposed to be fun, but it is.
Hello everyone!
Hello there!
How was it
For my second Ludum Dare, I wanted to learn from my mistakes of LD35 (post mortem here), and I did:
Ludum Dare #36 was very special to me. I was on my town, at 1400m above the sea, with barely no connection to the Internet (only a weak WiFi signal from the town hall,…
The first 30 hours after the theme was announced I was making a compo game about a kid on a pogostick that had a fun mechanic about using the previous room to solve the…
Heya guys!
So, I thought I would make a brief post-mortem about my narrative parser game, Ask Her. I don’t want to bore people, so I’ll keep it simple so you can read it and maybe…
Overall I’m happy with how LD37 went! I made a virtual pet sim, What Have I Done? Here are some thoughts on the process.
This weekend was tense. OWGames (aka me and my friend) tried to make a big game in a three days. We worked 14-16 hours per day, and on the final day we spent a whacking…
Tidy up the room. It should be shining.
Hey fellow gamedevs,
I’m having a great time going through everyone’s games, and I appreciate all the great feedback. This is only my second time participating in Ludum Dare, but it’s…
Hey so this is like nineteen posts in one, because after the Ludum Dare I spent the next day cleaning and packing and then made the long trip back home for the holidays.…
Finally caught up on some sleep so now it’s the customary post mortem brain dump for Fancy Goldfish!
This has been quite a ride. I’ve trying to participate on a LD since almost a year, but everytime that the time comes, some Real Life problem prevented me to concur.…
So, I’ve been busy those past ludum days, working on some bugs and feedback from friends of mine who played the game for us. Anyway, its Post-Mortem time(no -mortem,…
I don’t feel like I am a good enough programmer. I mean I am at a point where I can pretty much make an algorithm for whatever I can think of. But when it comes to…
Yay, I finished my second LD \o\.
Now that I’ve had a nice long sleep, it’s time for a little postmortem for my game, and the events that led up to its conception.
Just submitted my entry to the compo: http://ludumdare.com/compo/ludum-dare-37/?uid=67399
Hi there!
It’s been a while, hasn’t it? Since our post-mortem post, we’ve been spending days doing some renovations to Colossorama 36, the hack and slash arcade game we made for…
Before anything else I would like to thank everyone who played my game! This was my first Ludum Dare and it was worth it!
Introduction