Devlogs
Time logs and post-mortems written by the authors of the games
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Post Mortem of CONFESSIONAL - Part 3
Hi guys, my name is Rodrigo Denúbila and I'm the developer of CONFESSIONAL.
Postmortem "Tetratower"
This is my second postmortem after the one I made for A Platformer for Ants. This time I partnered with Nat Morillo and Joan Carles Vegas to make Tetratower, a mix…
Postmortem of Match Strike: LD#41 Part 1
Well, I got to say, this LD was a lot of fun for me. I'm going to share some of my experiences I've had to with creating Match Strike, my LD#41 entry.
Wandering Rogue: a Bad Post-Mortem
A few days ago, I've uploaded a Ludum Dare game for the third time in my life. But this time was different. _[Not really]_ ## The begginning of the Jam My first reaction…
CWF: Card Wrestling Federation - A Postmortem
This was my first Ludum Dare, and my 4th game jam. As is common practice, this is the postmortem of CWF: Card Wrestling Federation for Ludum Dare 41.
Post Mortem of CONFESSIONAL - Part 2
Hi guys, my name is Rodrigo Denúbila and I'm the developer of CONFESSIONAL.
Post-mortem - Day 1
Another Ludum Dare and the first time doing a post-mortem! Its the third LD for me, and I always tell myself that I don't want to overscope and stress myself out, and…
Post Mortem of CONFESSIONAL - Part 1
Hi guys, my name is Rodrigo Denúbila and I'm the developer of CONFESSIONAL.
LD41 Postmortem Part 1: The Games I Didn't Make
There are lots of posrmortems about games people made, but what about postmortems about games people DIDN'T make? Well, here is one such posrmortem! I originally wrote…
Post mortem-ish (Pt1-Audio): Don't look at Greg
This is my first LD submission and I'm very happy with how it turned out. Thanks to anybody who has played the game and taken their time to rate/tell me what they think…
Highway to Hell: First person Rally Postmortem Part 1
Here is my game: https://ldjam.com/events/ludum-dare/41/highway-to-hell-first-person-rally
Oceanscapes Post-Mortem: Lots of stuff I could have done better
If you haven't tried Oceanscapes yet, feel free to check it out!
Post-Mortem of "Claude Van Clam Presents: The Title is Too Long"
Click here to try our game.
LD41 Cardramino Post-Mortem and Timelapse
In the days leading up to the jam I started considering the theme finalists, I was leaning toward trying out some kind of tower defense game, since I haven't made one…
MiniGame Racing Postmortem
Pure chicken scratch
YATBBH - Postmortem - Part 1 (graphics)
My aim in entering the competition was to learn more about game dev, and the purpose of this postmortem will be to try and make the lessons learnt explicit. My entry is…
Toaster Boy Post Mortem
# About Toaster Boy This was my first Ludum Dare! I'm 11 and have been coding for a few years, mostly with Minecraft mods. I worked on Toaster Boy by myself, mostly. My…
The Fat Man and the Sea: Post-Mortem Part II
__Part 1__ By the way I used GameMaker Studio 2 :wink: ### Design Day 2 was the best day of the jam. I woke up refreshed, ate breakfast and got right to work by 6 AM.
Love Is A Battlefield - Post-Mortem
What a week this has been. LD41 was my first-ever game jam, and my finished entry, Love Is A Battlefield, is my first published game under my "Altrix Studios" banner,…
Marco Polo Post Mortem
It was fun to create Marco Polo. I've always wanted to do a classic text adventure game like Oregon Trail or Marco Polo. At the same time, slowly I'm getting better at…
The Heat of Battle Postmortem
Ah it feels good to be able to write a postmortem again. Last one was for LD34 which was... basically forever ago.
The Fat Man and the Sea: Post-Mortem Part I
_I'm sitting in my chair, breathing heavily. I press F5 for the millionth time, just in case the theme was announced a bit early, or the clock was a bit off. Three minutes to go._
Draw Me Something - Sorta Post Mortem, in which I write a book
First off, yay 20 ratings! <3 Thanks everyone who's played.
-Limits- A post mortem
Disclaimer: I'm not quite sure how to do post-mortems, so I guess I'll just say everything that happened, like in the videos!
Making of Skywood Pier - A procedural walking simulator
Well it's been a few days and I have had some great feedback. I have to say it has been received much better than I anticipated as after staring at the same set of…
Postmortem Part 2 - Art and Mind shift
Hi, this is second part of a postmortem for ACCIDENTAL EXISTENTIAL
Jeff From Accounting - A Retrospective [Code/Design]
Why hello there reader!
A short post-mortem for my second jam ever
So after receiving some feedback about my game and reflecting on the jam, I think I have a few takeaways to state for myself. ### What went right Unlike to my…
Timelapse - Golf N' Grenades
This is a timelapse of my Ludum Dare 41 weekend. I had a feeling that the theme would win since everyone seemed to dread it =) I will also be adding a narrated…
Off the Hook: Audio Postmortem
Premise: Don’t get caught by the net and become dinner.
"Split-Minded": A Timelapse and a Post-Mortem
First off: if you haven't played Split-Minded, yet, could you please do so and leave a rating (and maybe even a comment too)? Thanks!
Post-Mortem II: Little Details => Relaxing
For the second post I want to talk about _something I probably shouldn't talk about, because little details are best left alone for the players to discover_. However I…
00Boyfriend Post-Mortem
If you haven't had the chance to play 00Boyfriend, our action-platform shooter dating-sim hybrid, check it out and rate/comment! We are pretty excited with how it turned out!
A little post-mortem on "Flee, little guinea pig!"
First of all, sorry for the spelling, vocabulary or conjugation, french guy speaking here!
Gravity Chess - Post Mortem
Now that things have calmed down a little. I thought it's time to give a rundown of my game, Gravity Chess!
Postmortem Part 1 - Brainstorm and dramatic cutoff
Hi, this is a postmortem for ACCIDENTAL EXISTENTIAL This part doesn't contain any spoilers, so go ahead even if you haven't played it yet.











































