Postmortem: Contamination
So, I figured I'd do one of these as well on my game, Contamination. It still needs a few more ratings so if you're looking for a quick web game to test, check it out!…
Time logs and post-mortems written by the authors of the games
So, I figured I'd do one of these as well on my game, Contamination. It still needs a few more ratings so if you're looking for a quick web game to test, check it out!…
First a game-play video (max score, not quite a perfect run): https://youtu.be/PnWi5kkAguo
First, if you haven’t tried out Toxic Towers and enjoy platforms check it out here: https://ldjam.com/events/ludum-dare/40/toxic-towers
Hi guys, before you start reading, feel free to play and give me feedback about the game.
Ludum Dare is upon us once more with its fair share of games and the post mortems that come with them. And in this time of holiday traditions it is with great pride that…
The main idea for the game about the immune system was inspired by a DOS game I used to play a lot, called "PC-Bakterien!". It was developed by the same guys who made A…
Click here to try our game.
I finally got around to slapping my pixelart timelapse video of Spacelitch together. Pixelart done in Photoshop CS6, level design in Tiled, screenshots taken with…
Check out my game on ldjam.com!
If you haven't yet played A Boy and His Card, please do so now! This postmortem spoils a lot of the mechanics and surprise of the game.
Here’s a quickly written, crappy, and way too long (sorry..) post mortem for LD40, and some plans for the future.
Screenshot of the final game
Play it and rate it here: https://ldjam.com/events/ludum-dare/40/crosstalk
Hey guys, I hope your playing and rating is going well. I've seen some really awesome games out there, I really wish I could play them all. I wanted to take some time to…
Play it here
First of all, come play my game if you haven't!
First of all, thanks to everyone who played the game, rated it, or is reading this and of course thanks to the ludum dare the this event and platform.
Wow, I'm overwhelmed by the positive feedback I've received. I knew time was very limited for me over the weekend, I downscoped accordingly and went for a very…
After having failed to submit Thunderbolts and Lightning on LD39 because of some vast miscalculations about the scope of the entry, I was determined to submit this time…
This is the first time I'm doing a postmortem, but I think this time the game really deserves it.
Another Ludum Dare, and another game submitted… that makes six for me, but this LD was one that I will remember for a long time. So many highs and lows. Of course, we…
Mizu is a 2D platformer where you use water on your advantage.
Hey there folks. After a little bit of time to reflect on the madness that can be the LD Compo, I've thought about my game as a whole and the overall process. If you…
This is the post mortem for my LD40 entry: grooOW! Here I'll be sharing what I learned, the tools I've used to make the game, and my dev log. This log shows the…
Hi! I'm Gastric Sparrow and this is an unnecessarily detailed blogpost about my journey, goals and lessons from my Ludum Dare 40 entry, "Noah's Apartment". Hopefully…
Yesterday i publish my entry for LD40 "Greedy Robot Fight" https://ldjam.com/events/ludum-dare/40/greedy-robot-fight and now i will tell you about the problems and goals…
Part 1: https://ldjam.com/events/ludum-dare/40/greedy-robot-fight/greedy-robot-fight-post-mortem
I think you're wondering why I put this clickbait title, especially if you're an artist. So let me explain you our journey through this Ludum Dare 40 and how what went…
A design retrospective by @schonstal
I made this game
Here is what we were able to come up with in our brief sprint of a game jam:
Fhew... Ok this didn't go as well as I hoped it would. First I didn't like the theme that much, it was really hard to come up with ideas. I spent almost an hour and a…
I was so unsure about the idea that we came up with that I had trouble later on just getting myself to put it in. JUST DO IT
Congrats everyone on finishing your jams and compos! Now for the celebratory brain dump post mortem for our game, It's the Wurst!
Here Is the post-mortem for my game, Wall run.
Below is a time-lapse of the animation process for the cats. Sped up like 600%.
Seriously, whose idea was it to make a whole game in 72 hours? And then there are people that do it ALONE in 48?????
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My last LD was for #38 and I worked on the game on a handheld (Pocket C.H.I.P.) and Pico-8 while at work on the weekend. This caused a lot of stress even though I was…
So this theme wasn't good at first. It took a few hours to have an idea. But I am happy with what I came up with.