Devlogs

Time logs and post-mortems written by the authors of the games

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After Death / Post-Mortem

I like my entry this time. I don’t know how to write a post-mortem. Thanks for all the feedback; it is great. I enjoyed all the games I have played and reviewed thus…

Reload Postmortem

It’s been more than one week since the end of the last LD and we haven’t made a postmortem or a post about our game yet. Here it is!

Post Mortem

For the fifth time I took part in the Ludum Dare, this time I decided to use this oportunity to learn libGDX library. One week before the competition I read oficial wiki…

ReTurtle post-mortem

I had a run at a few LDs before, but every time something came up that didn’t leave me the space to flesh out my concepts (which also happened to be quite ambitious most…

Bluescreen – Postmortem

I’ve finally had some time to sit down and write this. It’s also my first Ludum Dare, so I wasn’t even aware I should do this until just the other day.

magnet. postmortem

It was the first LD I patricipated in, and I’m quite satisfied with the game I made. I found the theme a bit too constraining, though I managed to get an idea of my game…

Barricade post-mortem

I had a lot of fun making this one. I think the mix of platformer and tower defense rush actually work really well. I really like how fast and chaotic the gameplay…

Drone Ring Post Mortem

Hi guys, pretty pleased with my first LD entry and really enjoyed both reading comments on what I’ve done, and cruising everyone elses entries, here’s my thoughts on the…

Choice Matters Postmortem

Once again, decided to enter Ludum Dare just few days before the competition started. To get ready, wrote one basic idea for each of the selected themes. Unlike the…

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