Seeker - Witness/StanleyParable crossover - Mini Dev Log
What a jam! We definitely bit off a bit more than we could chew for this one although I am still happy with the result and learned a lot. The final result is a…
Time logs and post-mortems written by the authors of the games
What a jam! We definitely bit off a bit more than we could chew for this one although I am still happy with the result and learned a lot. The final result is a…
Doing a quick write up of how the jam went as it was really useful to me last time! This was the forth jam I've taken part in, and my second solo one. I'm really pleased…
I finally got around to making this post (I was playing your games :smile: )
Hello Folks,
Thank you everyone who plays and votes. This is my second game, and my first game jam so it means a lot to me that you're taking the time to do so.
Even if I haven't done a ton today, I still have a bunch of progress from last night!
The Labyrinth was made with the Wool platform in about an hour. Wool includes a language and toolkit for creating interactive fiction and dialogue-based games. A game is…
Rescue Mission
Heyho everyone.
The Ludum Dare 46 is finally over and the votes are counted. Let's see how I did:
Psst: I still need a few ratings over here: https://ldjam.com/events/ludum-dare/46/danger-in-the-city
This is a post mortem for my LD46 entry, Space Station Express.
Val and Boris from Loveapple Games present our latest game: Cyto Killer: Save our Cells! It is a realtime strategy game. We tried to base the game on actual cell…
This game was my come back to ludum dare after a long break ( last time succesful compo was LD32). I went a completely different route from usual (from scratch…
Little sea slug didn't make it in Perish Alive :confounded: (see this post to learn why).
I thought I'd provide a little "documentary" of the development of I I R O.
First of all, as always: a big thanks to everyone who's played and reviewed Save the Bird! so far! If you haven't done so yet, please do!
Everyone seems to be making post mortems, and one of them said "do it for future you", which convinced me. So. Post-mortem.
Here is my compo entry, Autoexec. The basic idea is a shmup game with a level-up system, but where you have to decide all the upgrades you'll get before starting.
The game felt somewhat 'finished', with a functional title menu, ending, and even an Icon for the playable build. Apart from a few minor issues that I'll explore in more…
Hey everyone,
If anything, I've learned that the entropy is the constant during the game jams.
This is my third ludum dare and my 9th game i've made overall (literally all in jams). However, since the last Ludum Dare I've basically only made UI-based games. This…
I built u died, a game that mixed sinister, atmospheric and hopefully deep text adventure with challenging old-school platforming, wrapped up in a neat lil package.
I’ll admit I was both prepared and unprepared for this. Due to the pandemic, I was required to take four days off for the month of April, so as LD46 started on April…
Creating Man Need Fire was an interesting experience in many ways. This was actually my very first time participating in Ludum Dare, where the majority of my game jam…
This is the second part of a series or posts based on our project GARDEN ROYALE, which got a bunch of positive reviews (many thanks!). You can read the previous article…
Hello there! Wanted to toss together a nice post-mortem now that my cooldown period from the Jam is over. This theme was a pretty open book!
Hi there! Today we are starting a series about the three days of the jam and how we went about creating our game!
Ludum Dare is a game jam (similar to a competition, but with a focus on celebrating rather than competing) where participants have 48 hours to make a game based on a…
Here is the retrospective (postmortem is so morbid) of my entry to Ludum Dare 46: The Next Generation.
In this article i would like to show in summary how it is possible to create high-quality 3D graphics in a very short time.
This LD almost ended badly, the development of my game was not going according to plan and I almost gave up. Fortunately I was able to come up with a new plan and…
LD46 was one week ago, but I've been busy/tired with work all week so now's the time to write my post-mortem: