Devlogs

Time logs and post-mortems written by the authors of the games

AllTime logsPost-mortemsDevlogs
All jams

'Reloop' post mortem

Doing a quick write up of how the jam went as it was really useful to me last time! This was the forth jam I've taken part in, and my second solo one. I'm really pleased…

Autoexec - Postmortem

Here is my compo entry, Autoexec. The basic idea is a shmup game with a level-up system, but where you have to decide all the upgrades you'll get before starting.

"Ahoy!" retrospective

This is my third ludum dare and my 9th game i've made overall (literally all in jams). However, since the last Ludum Dare I've basically only made UI-based games. This…

The *u died* post-mortem devlog

I built u died, a game that mixed sinister, atmospheric and hopefully deep text adventure with challenging old-school platforming, wrapped up in a neat lil package.

Man of Fire - A postmortem

Creating Man Need Fire was an interesting experience in many ways. This was actually my very first time participating in Ludum Dare, where the majority of my game jam…

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