Devlogs

Time logs and post-mortems written by the authors of the games

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Dungeon Raider Post-Mortem

Rather late post-mortem time! This is The Evil Cult’s most ambitious jam entry yet, Dungeon Raider. We’re really happy with how it turned out, and would really…

Post-mortem, YOGO Submarines

Before I comply to the exotic LD tradition of self-analysis, allow me to express my disapproval of such a choice of words, “Post-mortem”, to name the telling of one’s…

Little Hero post mortem

So, a couple of days have passed since I’ve uploaded my game: Little Hero. I’ve got quite some awesome feedback about my game. What most people love about my game is the…

“Loop Desert” Post mortem

The 28th Ludum Dare has been the first for me. I really wanted to attend this game jam and now I did and this is the first huge win for me. I built something in 48…

Ballkeeper Post Mortem

In good old Ludum Dare fashion, here’s my Ballkeeper Post Mortem. In general everything went pretty smooth and I’m also quite happy with the result, even though I also…

Postmortem: Save Yourself

I went into this LD with a bit of a cloud; the past two LDs I attempted did not end well. For LD25, I let my ideas run far, far, far ahead of my deadline and ended up…

FASTBACK a little postmortem

Hi everyone, you probably don’t have heard of our Ludum Dare entry, FASTBACK. It’s an extremely fast fps in which you have to complete the levels in a limited time.

Gravity Assist: Post Mortem

Gravity Assist is my first Ludum Dare game – my first participation in any game jam, in fact. Players launch a particle angry birds-style through a map of gravity…

yogo: Postmortem

I made a puzzle game where you have to kill every bots on the level with a single bullet while avoiding lasers and ending on the right side of the lasers to reach the…

Wall of Fingers Post-Mortem

So Wall of Fingers has been done for a few days now and I’ve been slowly gathering all of my thoughts on it, so I felt it was time for a recap! This was my first LD, and…

Aftermath…

Well, I guess I should also recap my thoughts about the compo – Not everything turned out as expected. Still, I managed to pull off enough for a playable release.

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