Devlogs

Time logs and post-mortems written by the authors of the games

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Making of The Monastery

I didn’t record a timelapse video but I wrote this post talking about the development of my Ludum Dare game The Monastery. This will be a rather lengthy story of the…

The Ice Pond is finished…

My name is Brian Ash and I made a game for the Ludum Dare #29 Jam portion. I know it’s not post-mortem yet but I still want to talk about my experiences with Ludum Dare…

Robotick Postmortem

36 hours without sleep, but I feel it was worth it. Even if the final polish for the game had to be done on my lunch break today 😛 Those finishing touches were…

Divernaut post-production ramble

Okay! Time for a debriefing. This was my first Ludum Dare and it was great! I coded. I pixeled. I spilled food on stuff. I drank a LOT of faygo Rock n Rye. Good…

Done, kind of

So, I really ran out of time with this one, but at the same time I think it went really well.

LD28 Aftermath – Glide

For me, LD28 was the best Ludum Dare I’ve had. Even though it was about 2 months ago, I’ve only just got round to putting the post-compo finishing touches onto my game.…

Biofuel Post Mortem

This time, my game is like Harvest Moon, which is mainly because I played SNES Harvest Moon some days before Ludum Dare and I really wanted to do something with the…

Fowl Play PostMortem v.Final

Right after the compo deadline ended I promised myself to finish up to a good chunk of the game. (ADDED 2 MORE WEAPONS + ENTIRE REMAKE OF BOSS + ETC) And I did use up a…

Tough – Post Mortem

It’s maybe too late but I feel like I’m missing something if I don’t write a post mortem for my first LD entry – Tough. Post mortem is a kind of new term for me when I…

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