Devlogs

Time logs and post-mortems written by the authors of the games

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[POST-MORTEM] – Corrupted AI

This time there was a longer concept phase with drawings and stuff. I was aiming for a puzzle, and being solo on this, I wanted to participate to the COMPO, but I wanted…

I’m in.. and I’m done

This time, I was so busy before the compo that I forgot to post that I was in! Well, so I’m in and I’m going to use Unity for making the game, and that’s pretty much it.…

ShiftyBalls Wrapup

I’m Budaniel from AAGH Games, and I wanted to post a quick look at ShiftyBalls and what went well, plus what didn’t. I have written a long postmortem for some other…

Chambershift postmortem

This is my second Ludum Dare, and it was a much bumpier ride than the first one. In LD34, I already had an idea brewing in my head for the better part of a year that…

Vikoz post mortem

So, here goes my first Ludum Dare entry post mortem. I went for jam since the start, and to be fair I’m proud on myself finishing something in the given time scale. How…

LD 35 – Post mortem Octomime!

I and my two other team mates decided to join the LD35. We couldn’t go all in, with different IRL stuff that needed to be done for all of us. Saturday morning we started…

LD35 Post-mortem

Here’s a quick rundown of the ups and downs of my compo entry, Shifty Shapes, which was written in Unity.

Shape Struggle postmortem

I started out wanting to make an Asteroids-like game, where your spaceship changes its shape according to its state – elongating when accelerating, turning into a square…

Barber Blues: post mortem

For this LD (my 4th already!) I made a game about shaving beards, called BARBER BLUES: living the dream. If you haven’t played it already, please check it out :)

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