Devlogs

Time logs and post-mortems written by the authors of the games

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Post Mortem of Demonpact

This is our first ludum dare and we are super happy that we could finish something. It was a very exhausting but fun experience. Thanks to all of you who gave us already…

Overburnt - Postmortem

After a failed attempt at a roguelike for #LD43 I tried to learn the lesson for this time, so I set submitting a somewhat decent entry as my main goal. To do so I'd…

bird food postmortem

#ld44 is my first Ludum Dare, and it was a fantastic experience. What started as a few hours of stress and worry turned into something really enlightening and special…

Post-Mortem #1

What a ride. This was definitely one of the most fun Compo experiences I had. Wanted to write up an initial post-mortem a day after the Compo ended, and then I'll do…

Farm to Table: A postmortem

You have 48 hours of adventuring time in a country you've never been to, and may never return. By random chance, There is a 48 hour game jam happening simultaneously. A…

Post mortem: easy tile!

I use the free software Krita for digital painting. With it there is a very useful and simple way to create tiles. So here is my little tutorial/post mortem that show…

Making of NoooooMan (Part III)

Hi people! I’m Pedro Fuentes, Game designer, and with Sergio Martinez (programmer) and Daniel Gomez (artist) we made the game “NoooooMan”. In the last post I explained…

Making of NoooooMan (Part II)

Hi people! I’m Pedro Fuentes, Game designer, and with Sergio Martinez (programmer) and Daniel Gomez (artist) we made the game “NoooooMan”. In the last post I explained…

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