Devlogs

Time logs and post-mortems written by the authors of the games

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All jams

Inspiration. Post-Mortem

First of all, as always: thanks to all the people who've played and reviewed Inspiration. so far! I think it got to 20 reviews faster than any of my previous entries,…

[Postmortem] Zen Man

Hi! This is Erdal Ural from team catwheel. This has been a great Ludum Dare for us. We got a good amount feedback from the community. We decided to do a postmortem of…

Post Mortem for Soundmarine

Soundmarine came out as the short (actually, very short) music-driven game-experience. We decided to try to make a game in a distinct visual style reminiscent of the…

kinda of post-mortem?

I wasnt actually expecting to spend almost the whole duration of the Jam with my team, but guess what? We actually did. We worked, we ate and we slept in the same house.…

Retrospective

This was my first game jam ever, and even though I'm about to be a college senior studying game design I still consider myself very much an amateur. With that being…

Sentinel - A postjam postmortem

So my Third Jam went a lot better than expected. For my first one I managed to crack the top 300, for my second one I didn't like my game so I didn't really bother with…

Making of Tunnel Bug

You can go play Tunnel Bug and give it a rating when you get the chance. I love Ludum Dare, but honestly, I wasn’t fully aware it was happening until the week before…

Ephemera Postmortem

I went into the weekend knowing that I wanted to try out some of Unity's new functionality and ended up targeting the new Visual Effect Graph. I decided I’d do a…

A TL;DR BOB Post Mortem

As we mentioned in other posts and in game's page, here is a brief post mortem about how was the LD44 for us, our creative process through last weekend and what changes…

Cold Dream: Postmortem

My entry, Cold Dream, is a survival solitaire game. You've been exiled to Makemake and left to look after yourself. You have four vital resources: food, water, oxygen…

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