Inspiration. Post-Mortem
First of all, as always: thanks to all the people who've played and reviewed Inspiration. so far! I think it got to 20 reviews faster than any of my previous entries,…
Time logs and post-mortems written by the authors of the games
First of all, as always: thanks to all the people who've played and reviewed Inspiration. so far! I think it got to 20 reviews faster than any of my previous entries,…
## Our original Keyshot: To inspire the look we should head in.
I just wrote a postmortem for my entry to Ludum Dare 45! You start with black, and then make choices to change your color to white. But each choice has tradeoffs, so…
Hi! This is Erdal Ural from team catwheel. This has been a great Ludum Dare for us. We got a good amount feedback from the community. We decided to do a postmortem of…
Hello, fellow jammers,
My entry is called Juicefruit Orchard. You run a farm, making juice to sell to game developers. To get the juice you have to play an arcade minigame where you bounce…
If I keep postponing it I fear that it will not get done at all, so here we go.
Soundmarine came out as the short (actually, very short) music-driven game-experience. We decided to try to make a game in a distinct visual style reminiscent of the…
We were 3 to create our Gameboy-styled RPG engine, The Reboot of the King
Thirteen hours of sleep later, the tea consumption is back to a normal level, we would like to tell a bit about our experience, for all those who like to read such a…
Game link: https://ldjam.com/events/ludum-dare/45/the-nothings
This is my 6th LD Jam game. I'm getting better at it. "Untitled Goop Game" feels like my most complete jam game to date. Below are a few things I learned from this experience:
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I've never did a proper post mortem before, so apologies if I'm misusing the term. I wanted to properly gather my thoughts about my game, and what I learned while working on it:
I wasnt actually expecting to spend almost the whole duration of the Jam with my team, but guess what? We actually did. We worked, we ate and we slept in the same house.…
Every time Ludum Dare comes around, something comes up and I'm unable to participate. This time around I have a new job that gives me Friday-Sunday off every week, so I…
Hi! This weekend I managed to gather some spare time and made "Word Wielder"! Heavily inspired by "Dicey Dungeons", and knowing I wouldn't have enough time to make…
Yo, jammers...
So, now that the results are in, it’s time to do a post mortem ! Yey !
Hmmm, inception?
Note: I copied this over from my personal blog. There’s no content difference, but IMO my blog has nicer fonts.
This was my first game jam ever, and even though I'm about to be a college senior studying game design I still consider myself very much an amateur. With that being…
So my Third Jam went a lot better than expected. For my first one I managed to crack the top 300, for my second one I didn't like my game so I didn't really bother with…
I've been doing LD for quite a few years now, but one game per jam was always more than enough. This time though, I really wanted to push myself. The last couple of LDs…
There... at last, the Post Mortem for Necromarket. Where to begin...
OK First off, I apologize for anyone who has downloaded the game only to be unable to play it. One of 2 things happened, I did not properly package the game or I've…
Hi people! I’m Pedro Fuentes game designer, and with Sergio Martinez (programmer) we made the game Meds of Honor.
With Ludum Dare 44 winding down, it's time to reflect on how things went for me. Firstly, as always, a massive "Thank you!" to everyone who's played 15 Minutes to Live,…
Because the game is about waiting for workers to generate resources so you can build structures, it resembles an idle game, but I wanted to keep the experience snappy…
You can go play Tunnel Bug and give it a rating when you get the chance. I love Ludum Dare, but honestly, I wasn’t fully aware it was happening until the week before…
This Post-Mortem was overdue so let's do it. I participated in this 44th Ludum Dare with my teammate and…
The theme for Ludum Dare 44 was “Your Life is Currency”. This was my 9th Ludum Dare and first one using Javascript. It’s been over 4 years since the last time I’ve…
As I've mentioned in my few blog posts and in my game page, this was my first Ludum Dare. But not only was it my first LD, it was my first time "finishing" a project to…
I went into the weekend knowing that I wanted to try out some of Unity's new functionality and ended up targeting the new Visual Effect Graph. I decided I’d do a…
Arrow of Light is an action-adventure epic developed by myself and my friend Hubol. I did the game design, programming, story and art, and Hubol did the sound and music.
Cut scenes for Zoltan took me an entire day of the jam. I wanted to include them to give more context and because I love stories.
As we mentioned in other posts and in game's page, here is a brief post mortem about how was the LD44 for us, our creative process through last weekend and what changes…
This blog post starts with some apologies: to everyone that played my game and found some bugs, I'm really sorry.
My entry, Cold Dream, is a survival solitaire game. You've been exiled to Makemake and left to look after yourself. You have four vital resources: food, water, oxygen…